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authorTimothy Arceri <[email protected]>2018-11-20 15:23:45 +1100
committerTimothy Arceri <[email protected]>2019-03-12 00:52:30 +0000
commit7571de8eaa50bca1e0162ce212c47a6f9e927120 (patch)
treed25a20d7f5f791c040cf03e50a2f4caaf1bb9752 /src/compiler/nir/nir_from_ssa.c
parent68ce0ec22244726c1b61d91936a6b79ac20ab77a (diff)
nir: unroll some loops with a variable limit
For some loops can have a single terminator but the exact trip count is still unknown. For example: for (int i = 0; i < imin(x, 4); i++) ... Shader-db results radeonsi (all affected are from Tropico 5): Totals from affected shaders: SGPRS: 144 -> 152 (5.56 %) VGPRS: 124 -> 108 (-12.90 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 5180 -> 6640 (28.19 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 17 -> 21 (23.53 %) Wait states: 0 -> 0 (0.00 %) Shader-db results i965 (SKL): total loops in shared programs: 3808 -> 3802 (-0.16%) loops in affected programs: 6 -> 0 helped: 6 HURT: 0 vkpipeline-db results RADV (Unrolls some Skyrim VR shaders): Totals from affected shaders: SGPRS: 304 -> 304 (0.00 %) VGPRS: 296 -> 292 (-1.35 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 15756 -> 25884 (64.28 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 29 -> 29 (0.00 %) Wait states: 0 -> 0 (0.00 %) v2: fix bug where last iteration would get optimised away by mistake. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_from_ssa.c')
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