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authorKarol Herbst <[email protected]>2019-03-18 21:23:59 +0100
committerKarol Herbst <[email protected]>2019-03-21 02:58:41 +0000
commit71c66c254b8021e2c01b1af9b4d16e18bbd26b48 (patch)
tree2b481d11f84adc6c1288295918bd88ff989e3172 /src/compiler/nir/nir_clone.c
parentb95b33a5c777e6c2cb378fb6d4e257b50c3a5a4d (diff)
nir: add support for gather offsets
Values inside the offsets parameter of textureGatherOffsets are required to be constants in the range of [GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET]. As this range is never outside [-32, 31] for all existing drivers inside mesa, we can simply store the offsets as a int8_t[4][2] array inside nir_tex_instr. Right now only Nvidia hardware supports this in hardware, so we can turn this on inside Nouveau for the NIR path as it is already enabled with the TGSI one. v2: use memcpy instead of for loops add missing bits to nir_instr_set don't show offsets if they are all 0 v3: default offsets aren't all 0 v4: rename offsets -> tg4_offsets rename nir_tex_instr_has_explicit_offsets -> nir_tex_instr_has_explicit_tg4_offsets Signed-off-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_clone.c')
-rw-r--r--src/compiler/nir/nir_clone.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c
index fa24f8b6028..9594eb8044d 100644
--- a/src/compiler/nir/nir_clone.c
+++ b/src/compiler/nir/nir_clone.c
@@ -394,6 +394,7 @@ clone_tex(clone_state *state, const nir_tex_instr *tex)
ntex->is_shadow = tex->is_shadow;
ntex->is_new_style_shadow = tex->is_new_style_shadow;
ntex->component = tex->component;
+ memcpy(ntex->tg4_offsets, tex->tg4_offsets, sizeof(tex->tg4_offsets));
ntex->texture_index = tex->texture_index;
ntex->texture_array_size = tex->texture_array_size;