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author | Eric Anholt <[email protected]> | 2018-05-02 11:45:07 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-06-06 13:46:55 -0700 |
commit | f69473a712147c27fefbe83b9beacb251969fd92 (patch) | |
tree | cd44d42d2e0487c48a4f65d7783407bbf79f3e01 /src/compiler/nir/nir_builder.h | |
parent | 9d5860310d57db9b3aabf0c0e562130fb8dcce99 (diff) |
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.
This doesn't seem to have done anything to my test results. However,
given that we've still got a class of GPU hangs, following the workarounds
that the closed driver does so that we get the same command sequences
seems like a good idea.
Diffstat (limited to 'src/compiler/nir/nir_builder.h')
0 files changed, 0 insertions, 0 deletions