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author | Timothy Arceri <[email protected]> | 2016-10-13 11:41:23 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch) | |
tree | 32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/compiler/nir/nir_builder.h | |
parent | 094fe3a9591ce200162d955635eee577c13f9324 (diff) |
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir_builder.h')
-rw-r--r-- | src/compiler/nir/nir_builder.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_builder.h b/src/compiler/nir/nir_builder.h index 040f03ef9d3..0ee7d1a6f39 100644 --- a/src/compiler/nir/nir_builder.h +++ b/src/compiler/nir/nir_builder.h @@ -52,7 +52,7 @@ nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, gl_shader_stage stage, const nir_shader_compiler_options *options) { - build->shader = nir_shader_create(mem_ctx, stage, options); + build->shader = nir_shader_create(mem_ctx, stage, options, NULL); nir_function *func = nir_function_create(build->shader, "main"); build->exact = false; build->impl = nir_function_impl_create(func); |