diff options
author | Marek Olšák <[email protected]> | 2019-11-04 18:09:26 -0500 |
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committer | Marek Olšák <[email protected]> | 2019-11-21 18:49:57 -0500 |
commit | ff71fae4403269c6ecd99cf15fa03a7a54355626 (patch) | |
tree | dcf52e4abcaa0863d4acc911261cad29100950fe /src/compiler/nir/nir.h | |
parent | 8acaab1aa76baed96516d5eb33144df6311ee78d (diff) |
nir: strip as we serialize to remove the nir_shader_clone call
Serializing stripped NIR is faster now.
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index bae8c821243..1333a49c66f 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -4192,8 +4192,6 @@ bool nir_opt_vectorize(nir_shader *shader); bool nir_opt_conditional_discard(nir_shader *shader); -void nir_strip(nir_shader *shader); - void nir_sweep(nir_shader *shader); void nir_remap_dual_slot_attributes(nir_shader *shader, |