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authorMarek Olšák <[email protected]>2019-11-04 18:09:26 -0500
committerMarek Olšák <[email protected]>2019-11-21 18:49:57 -0500
commitff71fae4403269c6ecd99cf15fa03a7a54355626 (patch)
treedcf52e4abcaa0863d4acc911261cad29100950fe /src/compiler/nir/nir.h
parent8acaab1aa76baed96516d5eb33144df6311ee78d (diff)
nir: strip as we serialize to remove the nir_shader_clone call
Serializing stripped NIR is faster now. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index bae8c821243..1333a49c66f 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -4192,8 +4192,6 @@ bool nir_opt_vectorize(nir_shader *shader);
bool nir_opt_conditional_discard(nir_shader *shader);
-void nir_strip(nir_shader *shader);
-
void nir_sweep(nir_shader *shader);
void nir_remap_dual_slot_attributes(nir_shader *shader,