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author | Eric Anholt <[email protected]> | 2018-07-06 13:43:06 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-07-26 11:00:34 -0700 |
commit | d934d3206e764bbb15c0cacf357e4ce9279f22b0 (patch) | |
tree | 570917a387f8e0c404fdc96ccacc35d50f16186e /src/compiler/nir/nir.h | |
parent | b5a56a11daff72d6c566da116a58b1d99087dd88 (diff) |
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.
This is controlled by a new nir_shader_compiler_options flag, and fixes
dEQP-GLES3.functional.shaders.builtin_variable.pointcoord on V3D.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 3bfe7d7f7bf..4213d6208cb 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2024,6 +2024,9 @@ typedef struct nir_shader_compiler_options { bool lower_device_index_to_zero; + /* Set if nir_lower_wpos_ytransform() should also invert gl_PointCoord. */ + bool lower_wpos_pntc; + /** * Should nir_lower_io() create load_interpolated_input intrinsics? * |