diff options
author | Eric Anholt <[email protected]> | 2016-08-04 12:42:45 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-08-19 13:11:36 -0700 |
commit | 9f1411d1ecc0029f4a6697849e657ac7b2a64f94 (patch) | |
tree | 8fda36563046086b56fb397f882e578cef8dc9d8 /src/compiler/nir/nir.h | |
parent | c35f9792202c4450d19c5616e2a38b9e81e418fe (diff) |
nir: Add an IO scalarizing pass using the intrinsic's first_component.
vc4 wants to have per-scalar IO load/stores so that dead code elimination
can happen on a more granular basis, which it has been doing in the
backend using a multiplication by 4 of the intrinsic's driver_location.
We can represent it properly in the NIR using the first_component field,
though.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index e09cf3b8109..5e527d8add1 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2395,6 +2395,7 @@ void nir_lower_alu_to_scalar(nir_shader *shader); void nir_lower_load_const_to_scalar(nir_shader *shader); void nir_lower_phis_to_scalar(nir_shader *shader); +void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask); void nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program); |