summaryrefslogtreecommitdiffstats
path: root/src/compiler/nir/nir.h
diff options
context:
space:
mode:
authorTimothy Arceri <[email protected]>2016-10-13 10:46:11 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit094fe3a9591ce200162d955635eee577c13f9324 (patch)
treeb98d53c71b9057b415aa2d172f2ba92c0924abae /src/compiler/nir/nir.h
parente40d32b3ec0793b475004b8f36b17f1493806271 (diff)
nir: move nir_shader_info to a common compiler header
This will allow use to stop copying values between structs and will also simplify handling handling these values in the shader cache. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h98
1 files changed, 2 insertions, 96 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index d6c8eface00..04b0301367a 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -37,6 +37,7 @@
#include "util/macros.h"
#include "compiler/nir_types.h"
#include "compiler/shader_enums.h"
+#include "compiler/shader_info.h"
#include <stdio.h>
#include "nir_opcodes.h"
@@ -1783,101 +1784,6 @@ typedef struct nir_shader_compiler_options {
bool use_interpolated_input_intrinsics;
} nir_shader_compiler_options;
-typedef struct nir_shader_info {
- const char *name;
-
- /* Descriptive name provided by the client; may be NULL */
- const char *label;
-
- /* Number of textures used by this shader */
- unsigned num_textures;
- /* Number of uniform buffers used by this shader */
- unsigned num_ubos;
- /* Number of atomic buffers used by this shader */
- unsigned num_abos;
- /* Number of shader storage buffers used by this shader */
- unsigned num_ssbos;
- /* Number of images used by this shader */
- unsigned num_images;
-
- /* Which inputs are actually read */
- uint64_t inputs_read;
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
- /* Which outputs are actually written */
- uint64_t outputs_written;
- /* Which outputs are actually read */
- uint64_t outputs_read;
- /* Which system values are actually read */
- uint64_t system_values_read;
-
- /* Which patch inputs are actually read */
- uint32_t patch_inputs_read;
- /* Which patch outputs are actually written */
- uint32_t patch_outputs_written;
-
- /* Whether or not this shader ever uses textureGather() */
- bool uses_texture_gather;
-
- /* Whether or not this shader uses the gl_ClipDistance output */
- bool uses_clip_distance_out;
-
- /* Whether or not separate shader objects were used */
- bool separate_shader;
-
- /** Was this shader linked with any transform feedback varyings? */
- bool has_transform_feedback_varyings;
-
- union {
- struct {
- /** The number of vertices recieves per input primitive */
- unsigned vertices_in;
-
- /** The output primitive type (GL enum value) */
- unsigned output_primitive;
-
- /** The maximum number of vertices the geometry shader might write. */
- unsigned vertices_out;
-
- /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
- unsigned invocations;
-
- /** Whether or not this shader uses EndPrimitive */
- bool uses_end_primitive;
-
- /** Whether or not this shader uses non-zero streams */
- bool uses_streams;
- } gs;
-
- struct {
- bool uses_discard;
-
- /**
- * Whether any inputs are declared with the "sample" qualifier.
- */
- bool uses_sample_qualifier;
-
- /**
- * Whether early fragment tests are enabled as defined by
- * ARB_shader_image_load_store.
- */
- bool early_fragment_tests;
-
- /** gl_FragDepth layout for ARB_conservative_depth. */
- enum gl_frag_depth_layout depth_layout;
- } fs;
-
- struct {
- unsigned local_size[3];
- } cs;
-
- struct {
- /** The number of vertices in the TCS output patch. */
- unsigned vertices_out;
- } tcs;
- };
-} nir_shader_info;
-
typedef struct nir_shader {
/** list of uniforms (nir_variable) */
struct exec_list uniforms;
@@ -1899,7 +1805,7 @@ typedef struct nir_shader {
const struct nir_shader_compiler_options *options;
/** Various bits of compile-time information about a given shader */
- struct nir_shader_info info;
+ struct shader_info info;
/** list of global variables in the shader (nir_variable) */
struct exec_list globals;