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authorKenneth Graunke <[email protected]>2016-07-12 01:46:53 -0700
committerKenneth Graunke <[email protected]>2016-07-20 11:01:00 -0700
commit707ca00fce464af84212fa1fff573f5814a8c118 (patch)
treee6137b72e4cea029cc434906470c9a268b256fe7 /src/compiler/nir/nir.h
parent249646247996d9950584bbd34067a27b8b704a6f (diff)
nir: Add nir_load_interpolated_input lowering code.
Now nir_lower_io can optionally produce load_interpolated_input and load_barycentric_* intrinsics for fragment shader inputs. flat inputs continue using regular load_input. v2: Use a nir_shader_compiler_options flag rather than ad-hoc boolean passing (in response to review feedback from Chris Forbes). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index ac119981ec9..2873c1529aa 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1699,6 +1699,14 @@ typedef struct nir_shader_compiler_options {
bool vertex_id_zero_based;
bool lower_cs_local_index_from_id;
+
+ /**
+ * Should nir_lower_io() create load_interpolated_input intrinsics?
+ *
+ * If not, it generates regular load_input intrinsics and interpolation
+ * information must be inferred from the list of input nir_variables.
+ */
+ bool use_interpolated_input_intrinsics;
} nir_shader_compiler_options;
typedef struct nir_shader_info {