diff options
author | Jason Ekstrand <[email protected]> | 2018-08-31 07:35:17 -0500 |
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committer | Jason Ekstrand <[email protected]> | 2018-09-06 16:07:50 -0500 |
commit | 44ec31cd75f679b32afb03c3c9c46762e57ce506 (patch) | |
tree | c9ff90ef7289fb26513724d0663fcdb91193f34a /src/compiler/nir/nir.h | |
parent | 0909a57b631f2b200a7422907df6302a72930252 (diff) |
nir: Drop the vs_inputs_dual_locations option
It was very inconsistently handled; the only things that made use of it
were glsl_to_nir, glspirv, and nir_gather_info. In particular,
nir_lower_io completely ignored it so anyone using nir_lower_io on
64-bit vertex attributes was going to be in for a shock. Also, as of
the previous commit, it's set by every driver that supports 64-bit
vertex attributes. There's no longer any reason to have it be an option
so let's just delete it.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index b9393702097..bf4bd916d27 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2119,12 +2119,6 @@ typedef struct nir_shader_compiler_options { */ bool use_interpolated_input_intrinsics; - /** - * Do vertex shader double inputs use two locations? The Vulkan spec - * requires two locations to be used, OpenGL allows a single location. - */ - bool vs_inputs_dual_locations; - unsigned max_unroll_iterations; } nir_shader_compiler_options; @@ -3039,9 +3033,8 @@ bool nir_opt_conditional_discard(nir_shader *shader); void nir_sweep(nir_shader *shader); -uint64_t nir_get_dual_slot_attributes(nir_shader *shader); void nir_remap_dual_slot_attributes(nir_shader *shader, - uint64_t dual_slot); + uint64_t *dual_slot_inputs); uint64_t nir_get_single_slot_attribs_mask(uint64_t attribs, uint64_t dual_slot); nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val); |