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authorTimothy Arceri <[email protected]>2017-11-15 14:28:01 +1100
committerTimothy Arceri <[email protected]>2017-12-04 12:52:18 +1100
commit2bc49ac3e6a6c8f93a2f32d62555bd653faf8d3e (patch)
tree9caed5a39297aac2b94d2105331dcff72edf123a /src/compiler/nir/nir.h
parentf13790c92ff1433a0fbff35788761b75df567c44 (diff)
nir: add array lowering function that assumes there are no indirects
The gallium glsl->nir pass currently lowers away all indirects on both inputs and outputs. This fuction allows us to lower vs inputs and fs outputs and also lower things one stage at a time as we don't need to worry about indirects on the other side of the shaders interface. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 83858afe148..189c17d1625 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2496,6 +2496,7 @@ bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
bool nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer);
+void nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader);
void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);