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authorSamuel Pitoiset <[email protected]>2020-01-07 08:39:39 +0100
committerMarge Bot <[email protected]>2020-01-23 10:48:02 +0000
commit603e6ba972dae06fe0a198fc00b6aa4a0a33d479 (patch)
treebc3332f8fc331fc787bc1c2d50c16451cc4ed21c /src/compiler/nir/nir.h
parentdea29b3818ecd813f5b96d44d54d0d3966af1665 (diff)
nir: add two new texture ops for multisample fragment color/mask fetches
This introduces: - nir_texop_fragment_mask_fetch (fetch a fragment mask from a compressed multisampled color surface) - nir_texop_fragment_fetch (fetch a color fragment for a particular sample at corresponding fragment mask index). These two texture operations are necessary for implementing SPV_AMD_shader_fragment_mask. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3304>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index eafd6fad855..c68fef5f1cc 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1830,6 +1830,8 @@ typedef enum {
* identical.
*/
nir_texop_tex_prefetch, /**< Regular texture look-up, eligible for pre-dispatch */
+ nir_texop_fragment_fetch, /**< Multisample fragment color texture fetch */
+ nir_texop_fragment_mask_fetch,/**< Multisample fragment mask texture fetch */
} nir_texop;
typedef struct {
@@ -1926,6 +1928,7 @@ nir_tex_instr_dest_size(const nir_tex_instr *instr)
case nir_texop_texture_samples:
case nir_texop_query_levels:
case nir_texop_samples_identical:
+ case nir_texop_fragment_mask_fetch:
return 1;
default: