summaryrefslogtreecommitdiffstats
path: root/src/compiler/nir/nir.h
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2019-07-19 17:10:07 -0500
committerJason Ekstrand <[email protected]>2019-07-31 18:14:09 -0500
commit078dcb7ccd307e8839ffbedddeab0328f6344715 (patch)
treeb450dd8821eefc41099e3fe79463fe468683c342 /src/compiler/nir/nir.h
parenta63e82deb5ddaef3845bd717e302ef5980831e7b (diff)
nir/lower_io: Add an option to lower 64-bit varyings
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 831c1967f58..06acfc6c562 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3445,6 +3445,12 @@ void nir_assign_io_var_locations(struct exec_list *var_list,
gl_shader_stage stage);
typedef enum {
+ /* If set, this causes all 64-bit IO operations to be lowered on-the-fly
+ * to 32-bit operations. This is only valid for nir_var_shader_in/out
+ * modes.
+ */
+ nir_lower_io_lower_64bit_to_32 = (1 << 0),
+
/* If set, this forces all non-flat fragment shader inputs to be
* interpolated as if with the "sample" qualifier. This requires
* nir_shader_compiler_options::use_interpolated_input_intrinsics.