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authorMarek Olšák <[email protected]>2017-11-16 04:29:35 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commite149a0253c12d103805230bc7bc0a36887c3b8df (patch)
tree2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/compiler/nir/nir.h
parenta7882013d3e788a76cce638704c02b7bea0e67a1 (diff)
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove the typecasts. This helps reduce the size of gl_program_parameter. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 5ea8c9926b9..216cc8837fd 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -89,7 +89,7 @@ struct nir_instr;
* \sa nir_variable::state_slots
*/
typedef struct {
- int tokens[5];
+ gl_state_index16 tokens[5];
int swizzle;
} nir_state_slot;
@@ -2653,7 +2653,7 @@ void nir_lower_passthrough_edgeflags(nir_shader *shader);
void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);
typedef struct nir_lower_wpos_ytransform_options {
- int state_tokens[5];
+ gl_state_index16 state_tokens[5];
bool fs_coord_origin_upper_left :1;
bool fs_coord_origin_lower_left :1;
bool fs_coord_pixel_center_integer :1;
@@ -2665,9 +2665,9 @@ bool nir_lower_wpos_ytransform(nir_shader *shader,
bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
typedef struct nir_lower_drawpixels_options {
- int texcoord_state_tokens[5];
- int scale_state_tokens[5];
- int bias_state_tokens[5];
+ gl_state_index16 texcoord_state_tokens[5];
+ gl_state_index16 scale_state_tokens[5];
+ gl_state_index16 bias_state_tokens[5];
unsigned drawpix_sampler;
unsigned pixelmap_sampler;
bool pixel_maps :1;