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authorTimothy Arceri <[email protected]>2018-01-08 10:37:27 +1100
committerTimothy Arceri <[email protected]>2018-01-30 09:08:47 +1100
commit5b8de4bdffa1f0caed55a7a3f615dae9f625c53e (patch)
treea7179d1ff117ee25bf0888c5309e579ee42b278a /src/compiler/nir/nir.h
parentf63e05ae9ea0be38a8fb2dd0ae8f391b8699e757 (diff)
nir: add vs_inputs_dual_locations compiler option
Allows nir drivers to either use a single or dual locations for vs double inputs. i965 uses dual locations for both OpenGL and Vulkan drivers, for now gallium OpenGL drivers only use a single location. The following patch will also make use of this option when calling nir_shader_gather_info(). Reviewed-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 41a07b0b48c..4bb96c3c952 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1892,6 +1892,12 @@ typedef struct nir_shader_compiler_options {
*/
bool use_interpolated_input_intrinsics;
+ /**
+ * Do vertex shader double inputs use two locations? The Vulkan spec
+ * requires two locations to be used, OpenGL allows a single location.
+ */
+ bool vs_inputs_dual_locations;
+
unsigned max_unroll_iterations;
} nir_shader_compiler_options;