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authorAndreas Baierl <[email protected]>2019-04-26 15:01:43 +0200
committerQiang Yu <[email protected]>2019-04-29 02:46:44 +0000
commitb82de2b4d702789620f84c70577aa3e106d6ae4f (patch)
tree59133cbb3891d8a87dadcb45dde3bcb6e28ada6f /src/compiler/nir/nir.h
parent7050eccd77f6f435ab4c8ab4a31706e42b53817b (diff)
nir: add rcp(w) lowering for gl_FragCoord
On some hardware (e.g. Mali400) the shader needs to apply some transformations for correct gl_FragCoord handling. The lowering actions look like the following in pseudocode: gl_FragCoord.xyz = gl_FragCoord_orig.xyz gl_FragCoord.w = 1.0 / gl_FragCoord_orig.w Add this lowering as a nir pass in preparation for using it in the driver. Signed-off-by: Andreas Baierl <[email protected]> Reviewed-by: Qiang Yu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index e878a63409d..0ba90caad38 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3159,6 +3159,7 @@ void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
+void nir_lower_fragcoord_wtrans(nir_shader *shader);
void nir_lower_viewport_transform(nir_shader *shader);
bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);