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authorNeil Roberts <[email protected]>2018-02-23 16:06:30 +0100
committerAlejandro PiƱeiro <[email protected]>2018-06-21 14:25:05 +0200
commit652be1563fa6a042d70336431331c75f0f492341 (patch)
tree8b42a0bf3832412075546e23d511b71dc7f38d51 /src/compiler/nir/nir.h
parent8d1ec2ed5a24ed6b29fbffd8fc316e9b5579ea49 (diff)
nir: Add explicit_binding to nir_variable
This is copied from the corresponding value in ir_variable. The intention is to eventually use it in a pure-NIR linker. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 66764eeaf29..7e9f3968f63 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -253,6 +253,11 @@ typedef struct nir_variable {
unsigned bindless:1;
/**
+ * Was an explicit binding set in the shader?
+ */
+ unsigned explicit_binding:1;
+
+ /**
* \brief Layout qualifier for gl_FragDepth.
*
* This is not equal to \c ir_depth_layout_none if and only if this