diff options
author | Timothy Arceri <[email protected]> | 2017-09-11 16:19:22 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-09-26 22:37:02 +1000 |
commit | 4244bea8591d13a0f03a329bcd21a57587a68230 (patch) | |
tree | e511a4f4c2a423a423e5460c64a00aed70f217b4 /src/compiler/nir/nir.h | |
parent | 06bfb2d28f7adca7edc6be9c210a7a3583023652 (diff) |
nir: add always_active_io to nir variable
Will be used in nir link pass to decided if we can remove a varying
or not.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 8330e6d7ce7..fab2110f619 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -192,6 +192,16 @@ typedef struct nir_variable { unsigned invariant:1; /** + * When separate shader programs are enabled, only input/outputs between + * the stages of a multi-stage separate program can be safely removed + * from the shader interface. Other input/outputs must remains active. + * + * This is also used to make sure xfb varyings that are unused by the + * fragment shader are not removed. + */ + unsigned always_active_io:1; + + /** * Interpolation mode for shader inputs / outputs * * \sa glsl_interp_mode |