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authorEduardo Lima Mitev <[email protected]>2019-07-10 09:48:21 +0200
committerRob Clark <[email protected]>2019-10-18 21:11:54 +0000
commitf1d4fadf1bdc399be515fc21bea3c2832e802f3e (patch)
tree3c33c78257bbf3a55a873a7765816b05f19af666 /src/compiler/nir/nir.h
parent27df3e015bd1c0f74461b05a9f5b8c1a3fdf6ee5 (diff)
nir: Add new texop nir_texop_tex_prefetch
This is like nir_texop_tex, but signals that the sampling coordinates are immutable during the shader stage, in a way that allows the HW that supports pre-dispatching sampling operations to pre-fetch the result prior to scheduling the shader stage. This is introduced to support the feature in Freedreno. Adreno HW from a4xx supports it. A NIR pass introduced later in this series will detect sampling operations that are eligible for pre-dispatch, and replace nir_texop_tex by this new op, to tell the backend to enable pre-fetch. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 5c98aeefc66..43c904913d6 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1736,6 +1736,7 @@ typedef enum {
nir_texop_samples_identical, /**< Query whether all samples are definitely
* identical.
*/
+ nir_texop_tex_prefetch, /**< Regular texture look-up, eligible for pre-dispatch */
} nir_texop;
typedef struct {