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authorAlex Smith <[email protected]>2017-11-07 10:52:48 +0000
committerAlex Smith <[email protected]>2017-11-13 13:38:18 +0000
commit4122d008466cef47eaa3f958924618060f4e4330 (patch)
treee986e63781c79b7dc6136048ca71c2ce2e5de18b /src/compiler/nir/nir.h
parente9eb3c4753e4f56b03d16d8d6f71d49f1e7b97db (diff)
nir/spirv: tg4 requires a sampler
Gather operations in both GLSL and SPIR-V require a sampler. Fixes gathers returning garbage when using separate texture/samplers (on AMD, was using an invalid sampler descriptor). Signed-off-by: Alex Smith <[email protected]> Cc: "17.2 17.3" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index c055d300b66..f46f6147110 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1222,7 +1222,6 @@ typedef struct {
* - nir_texop_txf_ms
* - nir_texop_txs
* - nir_texop_lod
- * - nir_texop_tg4
* - nir_texop_query_levels
* - nir_texop_texture_samples
* - nir_texop_samples_identical