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authorJason Ekstrand <[email protected]>2016-02-06 09:05:10 -0800
committerJason Ekstrand <[email protected]>2016-02-09 15:00:17 -0800
commitee85014b90af1d94d637ec763a803479e9bac5dc (patch)
tree91a7aea9be51e8c18b18f40f237175e9471e0d41 /src/compiler/nir/nir.h
parent3f421849945d763b3e477ceb1c726c2dbed3bafd (diff)
nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 16203af9cfb..48dda99a949 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -965,7 +965,7 @@ typedef enum {
nir_tex_src_ms_index, /* MSAA sample index */
nir_tex_src_ddx,
nir_tex_src_ddy,
- nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
+ nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */
nir_num_tex_src_types
} nir_tex_src_type;
@@ -1015,17 +1015,17 @@ typedef struct {
/* gather component selector */
unsigned component : 2;
- /** The sampler index
+ /** The texture index
*
- * If this texture instruction has a nir_tex_src_sampler_offset source,
- * then the sampler index is given by sampler_index + sampler_offset.
+ * If this texture instruction has a nir_tex_src_texture_offset source,
+ * then the texture index is given by texture_index + texture_offset.
*/
- unsigned sampler_index;
+ unsigned texture_index;
- /** The size of the sampler array or 0 if it's not an array */
- unsigned sampler_array_size;
+ /** The size of the texture array or 0 if it's not an array */
+ unsigned texture_array_size;
- nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
+ nir_deref_var *texture; /* if this is NULL, use texture_index instead */
} nir_tex_instr;
static inline unsigned
@@ -2091,15 +2091,15 @@ typedef struct nir_lower_tex_options {
unsigned saturate_t;
unsigned saturate_r;
- /* Bitmask of samplers that need swizzling.
+ /* Bitmask of textures that need swizzling.
*
- * If (swizzle_result & (1 << sampler_index)), then the swizzle in
- * swizzles[sampler_index] is applied to the result of the texturing
+ * If (swizzle_result & (1 << texture_index)), then the swizzle in
+ * swizzles[texture_index] is applied to the result of the texturing
* operation.
*/
unsigned swizzle_result;
- /* A swizzle for each sampler. Values 0-3 represent x, y, z, or w swizzles
+ /* A swizzle for each texture. Values 0-3 represent x, y, z, or w swizzles
* while 4 and 5 represent 0 and 1 respectively.
*/
uint8_t swizzles[32][4];