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authorJason Ekstrand <[email protected]>2018-03-21 16:48:35 -0700
committerJason Ekstrand <[email protected]>2018-06-22 20:15:57 -0700
commit39bf61aa37b0336aa27d8e3d2bf64587f07ff477 (patch)
tree71862af4a722fd8a2ef95aa5de09820fc0e7e411 /src/compiler/nir/nir.h
parenteb40540b8aa30279b80fa3a879e20bbb5d16838f (diff)
nir: Add a concept of per-member structs and a lowering pass
This adds a concept of "members" to a variable with an interface type. It allows you to specify the full variable data for each member of the interface instead of once for the variable. We also add a lowering pass to lower those variables to a sequence of variables and rewrite all the derefs accordingly. Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 99ec43c1778..9e4aa1df5bd 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -370,6 +370,17 @@ typedef struct nir_variable {
* \sa ir_variable::location
*/
const struct glsl_type *interface_type;
+
+ /**
+ * Description of per-member data for per-member struct variables
+ *
+ * This is used for variables which are actually an amalgamation of
+ * multiple entities such as a struct of built-in values or a struct of
+ * inputs each with their own layout specifier. This is only allowed on
+ * variables with a struct or array of array of struct type.
+ */
+ unsigned num_members;
+ struct nir_variable_data *members;
} nir_variable;
#define nir_foreach_variable(var, var_list) \
@@ -2678,6 +2689,7 @@ void nir_dump_cfg(nir_shader *shader, FILE *fp);
int nir_gs_count_vertices(const nir_shader *shader);
bool nir_split_var_copies(nir_shader *shader);
+bool nir_split_per_member_structs(nir_shader *shader);
bool nir_lower_returns_impl(nir_function_impl *impl);
bool nir_lower_returns(nir_shader *shader);