diff options
author | Jason Ekstrand <[email protected]> | 2018-03-21 16:48:35 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-06-22 20:15:57 -0700 |
commit | 39bf61aa37b0336aa27d8e3d2bf64587f07ff477 (patch) | |
tree | 71862af4a722fd8a2ef95aa5de09820fc0e7e411 /src/compiler/nir/nir.h | |
parent | eb40540b8aa30279b80fa3a879e20bbb5d16838f (diff) |
nir: Add a concept of per-member structs and a lowering pass
This adds a concept of "members" to a variable with an interface type.
It allows you to specify the full variable data for each member of the
interface instead of once for the variable. We also add a lowering pass
to lower those variables to a sequence of variables and rewrite all the
derefs accordingly.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 99ec43c1778..9e4aa1df5bd 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -370,6 +370,17 @@ typedef struct nir_variable { * \sa ir_variable::location */ const struct glsl_type *interface_type; + + /** + * Description of per-member data for per-member struct variables + * + * This is used for variables which are actually an amalgamation of + * multiple entities such as a struct of built-in values or a struct of + * inputs each with their own layout specifier. This is only allowed on + * variables with a struct or array of array of struct type. + */ + unsigned num_members; + struct nir_variable_data *members; } nir_variable; #define nir_foreach_variable(var, var_list) \ @@ -2678,6 +2689,7 @@ void nir_dump_cfg(nir_shader *shader, FILE *fp); int nir_gs_count_vertices(const nir_shader *shader); bool nir_split_var_copies(nir_shader *shader); +bool nir_split_per_member_structs(nir_shader *shader); bool nir_lower_returns_impl(nir_function_impl *impl); bool nir_lower_returns(nir_shader *shader); |