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authorJason Ekstrand <[email protected]>2017-08-22 18:44:51 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commita026458020e947cc5d864cfb5b19660836b2d613 (patch)
treed6714e0bde4f342c64239d75631a446e71dea98e /src/compiler/nir/nir.h
parent8c2bf020fd649957597d074cf2390d6de029ddd0 (diff)
nir/lower_subgroups: Lower ballot intrinsics to the specified bit size
Ballot intrinsics return a bitfield of subgroups. In GLSL and some SPIR-V extensions, they return a uint64_t. In SPV_KHR_shader_ballot, they return a uvec4. Also, some back-ends would rather pass around 32-bit values because it's easier than messing with 64-bit all the time. To solve this mess, we make nir_lower_subgroups take a new parameter called ballot_bit_size and it lowers whichever thing it gets in from the source language (uint64_t or uvec4) to a scalar with the specified number of bits. This replaces a chunk of the old lowering code. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r--src/compiler/nir/nir.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 7ee4bfcc557..c047ab7512b 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1854,8 +1854,6 @@ typedef struct nir_shader_compiler_options {
*/
bool use_interpolated_input_intrinsics;
- unsigned max_subgroup_size;
-
unsigned max_unroll_iterations;
} nir_shader_compiler_options;
@@ -2486,6 +2484,7 @@ bool nir_lower_samplers_as_deref(nir_shader *shader,
const struct gl_shader_program *shader_program);
typedef struct nir_lower_subgroups_options {
+ uint8_t ballot_bit_size;
bool lower_to_scalar:1;
bool lower_vote_trivial:1;
bool lower_subgroup_masks:1;