diff options
author | Eric Anholt <[email protected]> | 2017-11-21 16:21:36 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-12-14 14:36:17 -0800 |
commit | 0bead224fea0ad278ec65d2b2a09033b6c5192ff (patch) | |
tree | d3d944213b16cb11c8c0cc59a1e5c4123b0a3020 /src/compiler/nir/nir.h | |
parent | b08b6289943b225b6451e6c8ce331a8c11bd0c7f (diff) |
nir: Add a new lowering option to lower all txd to txl.
VC5 requires that all txd are lowered in the shader.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.h')
-rw-r--r-- | src/compiler/nir/nir.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 25c36c66ef9..440c3fe9974 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2619,6 +2619,12 @@ typedef struct nir_lower_tex_options { * with lower_txd_cube_map. */ bool lower_txd_shadow; + + /** + * If true, lower nir_texop_txd on all samplers to a nir_texop_txl. + * Implies lower_txd_cube_map and lower_txd_shadow. + */ + bool lower_txd; } nir_lower_tex_options; bool nir_lower_tex(nir_shader *shader, |