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authorDylan Baker <[email protected]>2018-08-21 09:46:46 -0700
committerDylan Baker <[email protected]>2018-09-07 10:21:26 -0700
commit8396043f304bb2a752130230055605c5c966e89f (patch)
treeee2e8a5494b88bff3b5e67ece8ffdba70d12c087 /src/compiler/nir/nir.c
parent80825abb5d1a7491035880253ffd531c55acae6b (diff)
Replace uses of _mesa_bitcount with util_bitcount
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem in nir for platforms that don't have popcount or popcountll, such as 32bit msvc. v2: - Fix additional uses of _mesa_bitcount added after this was originally written Acked-by: Eric Engestrom <[email protected]> (v1) Acked-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.c')
-rw-r--r--src/compiler/nir/nir.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index a6240c11f2d..402fd2c7725 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -31,8 +31,8 @@
#include <limits.h>
#include <assert.h>
#include <math.h>
+#include "util/u_math.h"
-#include "main/imports.h" /* _mesa_bitcount_64 */
#include "main/menums.h" /* BITFIELD64_MASK */
nir_shader *
@@ -1862,7 +1862,7 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
* the original OpenGL single-slot input numbering. The mapping from old
* locations to new locations is as follows:
*
- * new_loc = loc + _mesa_bitcount(dual_slot & BITFIELD64_MASK(loc))
+ * new_loc = loc + util_bitcount(dual_slot & BITFIELD64_MASK(loc))
*/
void
nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t *dual_slot)
@@ -1879,7 +1879,7 @@ nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t *dual_slot)
nir_foreach_variable(var, &shader->inputs) {
var->data.location +=
- _mesa_bitcount_64(*dual_slot & BITFIELD64_MASK(var->data.location));
+ util_bitcount64(*dual_slot & BITFIELD64_MASK(var->data.location));
}
}