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authorNicolai Hähnle <[email protected]>2017-07-04 10:34:02 +0200
committerNicolai Hähnle <[email protected]>2017-07-31 14:55:28 +0200
commitf1da97ef7a8408155d2627ef55092c2aa78c81ac (patch)
treeceeadbdee17975eac7c6f5317f06bcf15a9bd81e /src/compiler/nir/nir.c
parent5011923e09ec835dbd275a5137fde532ec600368 (diff)
nir: add load_frag_coord system value intrinsic
Some drivers prefer to treat gl_FragCoord as a system value rather than a fragment shader input, see Const.GLSLFragCoordIsSysVal. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.c')
-rw-r--r--src/compiler/nir/nir.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index b33f56d3d3a..841b7f427ab 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -1891,6 +1891,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
return nir_intrinsic_load_base_vertex;
case SYSTEM_VALUE_INVOCATION_ID:
return nir_intrinsic_load_invocation_id;
+ case SYSTEM_VALUE_FRAG_COORD:
+ return nir_intrinsic_load_frag_coord;
case SYSTEM_VALUE_FRONT_FACE:
return nir_intrinsic_load_front_face;
case SYSTEM_VALUE_SAMPLE_ID:
@@ -1958,6 +1960,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
return SYSTEM_VALUE_BASE_VERTEX;
case nir_intrinsic_load_invocation_id:
return SYSTEM_VALUE_INVOCATION_ID;
+ case nir_intrinsic_load_frag_coord:
+ return SYSTEM_VALUE_FRAG_COORD;
case nir_intrinsic_load_front_face:
return SYSTEM_VALUE_FRONT_FACE;
case nir_intrinsic_load_sample_id: