diff options
author | Rob Clark <[email protected]> | 2016-05-11 15:05:09 -0400 |
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committer | Rob Clark <[email protected]> | 2016-05-12 13:39:40 -0400 |
commit | 9d3cc80b752b236bc51b78a3d99920748a1a230a (patch) | |
tree | c518c99153ecd2af941e400d47383ac90e9632cf /src/compiler/nir/nir.c | |
parent | b19cff1639f9c6e3074d11f1199807603046ea4b (diff) |
nir: glsl_get_bit_size() should take glsl_type
It's what all the call-sites once, so gets rid of a bunch of inlined
glsl_get_base_type() at the call-sites.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/nir/nir.c')
-rw-r--r-- | src/compiler/nir/nir.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c index 867a43cefbd..71adcb36267 100644 --- a/src/compiler/nir/nir.c +++ b/src/compiler/nir/nir.c @@ -694,7 +694,7 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref) tail = tail->child; } - unsigned bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type)); + unsigned bit_size = glsl_get_bit_size(tail->type); nir_load_const_instr *load = nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type), bit_size); |