diff options
author | Jason Ekstrand <[email protected]> | 2016-03-25 14:11:19 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-03-28 18:32:48 -0700 |
commit | be98c475284823abdd9a6102c1c65ed548d9afd2 (patch) | |
tree | f3faa1ed2cc745b910d4090759d69004da65ae39 /src/compiler/nir/glsl_to_nir.cpp | |
parent | 31a5bec93fd6a39b0bc124965e828315aff105d2 (diff) |
nir/lower_out_to_temp: Add an "entrypoint" parameter
Previously, the pass assumed that the entrypoint would be whatever function
happened to have the name "main". We really shouldn't trust in the
function names.
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/nir/glsl_to_nir.cpp')
-rw-r--r-- | src/compiler/nir/glsl_to_nir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp index f6e1a17a916..1fac481ec9f 100644 --- a/src/compiler/nir/glsl_to_nir.cpp +++ b/src/compiler/nir/glsl_to_nir.cpp @@ -143,7 +143,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, v2.run(sh->ir); visit_exec_list(sh->ir, &v1); - nir_lower_outputs_to_temporaries(shader); + nir_lower_outputs_to_temporaries(shader, nir_shader_get_entrypoint(shader)); shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) |