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authorJason Ekstrand <[email protected]>2016-05-09 17:15:21 -0700
committerJason Ekstrand <[email protected]>2016-05-14 13:33:52 -0700
commita2f50d87b6e9d07c6974ef309cc99acf56b2dc09 (patch)
tree5891e884fa731b051ea1b47caf399dc61ffacd28 /src/compiler/nir/glsl_to_nir.cpp
parent59156b2e96315910f1e929c14c5b25ce88f75911 (diff)
nir: Add an info bit for uses_sample_qualifier
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/glsl_to_nir.cpp')
-rw-r--r--src/compiler/nir/glsl_to_nir.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index fb1d4218e33..8a256506f8f 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -182,6 +182,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
(struct gl_fragment_program *)sh->Program;
shader->info.fs.uses_discard = fp->UsesKill;
+ shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
shader->info.fs.depth_layout = fp->FragDepthLayout;
break;