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authorJason Ekstrand <[email protected]>2016-02-06 09:05:10 -0800
committerJason Ekstrand <[email protected]>2016-02-09 15:00:17 -0800
commitee85014b90af1d94d637ec763a803479e9bac5dc (patch)
tree91a7aea9be51e8c18b18f40f237175e9471e0d41 /src/compiler/nir/glsl_to_nir.cpp
parent3f421849945d763b3e477ceb1c726c2dbed3bafd (diff)
nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/nir/glsl_to_nir.cpp')
-rw-r--r--src/compiler/nir/glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index 68b7aebbc37..ee1a0cb9348 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -1852,7 +1852,7 @@ nir_visitor::visit(ir_texture *ir)
unreachable("not reached");
}
- instr->sampler = evaluate_deref(&instr->instr, ir->sampler);
+ instr->texture = evaluate_deref(&instr->instr, ir->sampler);
unsigned src_number = 0;