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authorEduardo Lima Mitev <[email protected]>2017-11-13 13:57:46 +0100
committerEduardo Lima Mitev <[email protected]>2017-12-12 08:18:32 +0100
commita8889f5cc7129c1f8942248d620f64b4496e8f35 (patch)
tree52b16c0c70a9b49b0ef4a49011958408bbd79d4f /src/compiler/meson.build
parent74f98ab76f2a21ef511e6bbddaa08ac1748aca2e (diff)
mesa/glspirv: Add struct gl_shader_spirv_data
This is a per-shader structure holding the SPIR-V data associated with the shader (binary module, specialization constants and entry-point). This is needed because both gl_shader and gl_linked_shader need to share this data. Instead of copying the data, we pass a reference to it upon program linking. That's why it is reference-counted. This struct is created and associated with the shader upon calling glShaderBinary(), then subsequently filled up by the call to glSpecializeShaderARB(). v2: Readability improvements (Ian Romanick) Reviewed-by: Ian Romanick <[email protected]>
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