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author | Eduardo Lima Mitev <[email protected]> | 2017-11-13 13:57:46 +0100 |
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committer | Eduardo Lima Mitev <[email protected]> | 2017-12-12 08:18:32 +0100 |
commit | a8889f5cc7129c1f8942248d620f64b4496e8f35 (patch) | |
tree | 52b16c0c70a9b49b0ef4a49011958408bbd79d4f /src/compiler/meson.build | |
parent | 74f98ab76f2a21ef511e6bbddaa08ac1748aca2e (diff) |
mesa/glspirv: Add struct gl_shader_spirv_data
This is a per-shader structure holding the SPIR-V data associated with the
shader (binary module, specialization constants and entry-point).
This is needed because both gl_shader and gl_linked_shader need to share this
data. Instead of copying the data, we pass a reference to it upon program
linking. That's why it is reference-counted.
This struct is created and associated with the shader upon calling
glShaderBinary(), then subsequently filled up by the call to
glSpecializeShaderARB().
v2: Readability improvements (Ian Romanick)
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/meson.build')
0 files changed, 0 insertions, 0 deletions