diff options
author | Alejandro Piñeiro <[email protected]> | 2018-03-21 09:39:32 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2018-08-13 16:28:27 +0200 |
commit | d6c80666634378d5f4b1df383510214808b225d6 (patch) | |
tree | 81422352df50ac3c2edae8fa1576a617fb5a824b /src/compiler/glsl | |
parent | af194bd38e1f75495f9251934340d3d3bcc80ee4 (diff) |
nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 1e4d9f9d3c8..b1d1da89111 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -128,23 +128,6 @@ private: } /* end of anonymous namespace */ -static void -nir_remap_attributes(nir_shader *shader, - const nir_shader_compiler_options *options) -{ - if (options->vs_inputs_dual_locations) { - nir_foreach_variable(var, &shader->inputs) { - var->data.location += - _mesa_bitcount_64(shader->info.vs.double_inputs & - BITFIELD64_MASK(var->data.location)); - } - } - - /* Once the remap is done, reset double_inputs_read, so later it will have - * which location/slots are doubles */ - shader->info.vs.double_inputs = 0; -} - nir_shader * glsl_to_nir(const struct gl_shader_program *shader_prog, gl_shader_stage stage, |