diff options
author | Timothy Arceri <[email protected]> | 2016-03-10 15:04:02 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-03-31 12:52:57 +1100 |
commit | 7234be0338813c0acd5b700ea2f7f20f7a972e51 (patch) | |
tree | 3e1759d5ae65af24a12253620e92dbbaa2deef30 /src/compiler/glsl | |
parent | 9e317271d7694d912da99e524294156b6c2de96e (diff) |
glsl: add transform feedback buffers to resource list
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 14 | ||||
-rw-r--r-- | src/compiler/glsl/program.h | 3 |
2 files changed, 15 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4f191c5002d..510a22e5bd3 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3852,7 +3852,8 @@ write_top_level_array_size_and_stride: * resource data. */ void -build_program_resource_list(struct gl_shader_program *shProg) +build_program_resource_list(struct gl_context *ctx, + struct gl_shader_program *shProg) { /* Rebuild resource list. */ if (shProg->ProgramResourceList) { @@ -3910,6 +3911,17 @@ build_program_resource_list(struct gl_shader_program *shProg) } } + /* Add transform feedback buffers. */ + for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) { + if ((shProg->LinkedTransformFeedback.ActiveBuffers >> i) & 1) { + shProg->LinkedTransformFeedback.Buffers[i].Binding = i; + if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_BUFFER, + &shProg->LinkedTransformFeedback.Buffers[i], + 0)) + return; + } + } + /* Add uniforms from uniform storage. */ for (unsigned i = 0; i < shProg->NumUniformStorage; i++) { /* Do not add uniforms internally used by Mesa. */ diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h index 31bb9aa2435..8f5a31bd5ba 100644 --- a/src/compiler/glsl/program.h +++ b/src/compiler/glsl/program.h @@ -43,7 +43,8 @@ extern void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); extern void -build_program_resource_list(struct gl_shader_program *shProg); +build_program_resource_list(struct gl_context *ctx, + struct gl_shader_program *shProg); extern void linker_error(struct gl_shader_program *prog, const char *fmt, ...) |