diff options
author | Brian Paul <[email protected]> | 2017-12-15 14:27:55 -0700 |
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committer | Brian Paul <[email protected]> | 2017-12-20 11:23:16 -0700 |
commit | cd7705de443d34aeddb3a68cc8d6b762a2808261 (patch) | |
tree | a9ce143af86f78a9c5305bef4ad806c6721608c1 /src/compiler/glsl | |
parent | 47b4183c92dbfcbeae120117310e1a60ca96b343 (diff) |
glsl: simplify loop in varying_matches::assign_locations()
The use of break/continue was kind of weird/confusing.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 6d74f9a4637..7821b1ec816 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1834,13 +1834,13 @@ varying_matches::assign_locations(struct gl_shader_program *prog, const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u); assert(slots > 0); - if (reserved_slots & slot_mask) { - *location = ALIGN(*location + 1, 4); - slot_end = *location + num_components - 1; - continue; + + if ((reserved_slots & slot_mask) == 0) { + break; } - break; + *location = ALIGN(*location + 1, 4); + slot_end = *location + num_components - 1; } if (!var->data.patch && slot_end >= MAX_VARYING * 4u) { |