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authorJason Ekstrand <[email protected]>2018-03-19 10:53:45 -0700
committerJason Ekstrand <[email protected]>2018-06-22 20:54:00 -0700
commit75286c2d083cdbdfb202a93349e567df0441d5f7 (patch)
tree1f94a06a9bb13fadef18039b4ef4de1b8bd863d0 /src/compiler/glsl
parent36efae1d6647a0495fc368bda9e6d2c14b81f482 (diff)
nir: Use derefs in nir_lower_samplers
We change glsl_to_nir to provide derefs for bot textures and samplers while we're at it. This makes the lowering much easier since we only either replace sources or remove them. Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/gl_nir_lower_samplers.c151
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp6
2 files changed, 88 insertions, 69 deletions
diff --git a/src/compiler/glsl/gl_nir_lower_samplers.c b/src/compiler/glsl/gl_nir_lower_samplers.c
index a55652c5ae1..4847db9bfc6 100644
--- a/src/compiler/glsl/gl_nir_lower_samplers.c
+++ b/src/compiler/glsl/gl_nir_lower_samplers.c
@@ -35,99 +35,116 @@
* calculate the base uniform location for struct members.
*/
static void
-calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
- unsigned *array_elements, nir_ssa_def **indirect,
- nir_builder *b, unsigned *location)
+calc_sampler_offsets(nir_builder *b, nir_ssa_def *ptr,
+ const struct gl_shader_program *shader_program,
+ unsigned *base_index, nir_ssa_def **index,
+ unsigned *array_elements)
{
- if (tail->child == NULL)
- return;
-
- switch (tail->child->deref_type) {
- case nir_deref_type_array: {
- nir_deref_array *deref_array = nir_deref_as_array(tail->child);
+ *base_index = 0;
+ *index = NULL;
+ *array_elements = 1;
+ unsigned location = 0;
+
+ nir_deref_instr *deref = nir_instr_as_deref(ptr->parent_instr);
+ while (deref->deref_type != nir_deref_type_var) {
+ assert(deref->parent.is_ssa);
+ nir_deref_instr *parent =
+ nir_instr_as_deref(deref->parent.ssa->parent_instr);
+
+ switch (deref->deref_type) {
+ case nir_deref_type_struct:
+ location += glsl_get_record_location_offset(parent->type,
+ deref->strct.index);
+ break;
+
+ case nir_deref_type_array: {
+ nir_const_value *const_deref_index =
+ nir_src_as_const_value(deref->arr.index);
+
+ if (const_deref_index && *index == NULL) {
+ /* We're still building a direct index */
+ *base_index += const_deref_index->u32[0] * *array_elements;
+ } else {
+ if (*index == NULL) {
+ /* We used to be direct but not anymore */
+ *index = nir_imm_int(b, *base_index);
+ *base_index = 0;
+ }
+
+ *index = nir_iadd(b, *index,
+ nir_imul(b, nir_imm_int(b, *array_elements),
+ nir_ssa_for_src(b, deref->arr.index, 1)));
+ }
- assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
+ *array_elements *= glsl_get_length(parent->type);
+ break;
+ }
- calc_sampler_offsets(tail->child, instr, array_elements,
- indirect, b, location);
- instr->texture_index += deref_array->base_offset * *array_elements;
+ default:
+ unreachable("Invalid sampler deref type");
+ }
- if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
- nir_ssa_def *mul =
- nir_imul(b, nir_imm_int(b, *array_elements),
- nir_ssa_for_src(b, deref_array->indirect, 1));
+ deref = parent;
+ }
- nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
- NIR_SRC_INIT);
+ if (*index)
+ *index = nir_umin(b, *index, nir_imm_int(b, *array_elements - 1));
- if (*indirect) {
- *indirect = nir_iadd(b, *indirect, mul);
- } else {
- *indirect = mul;
- }
- }
+ /* We hit the deref_var. This is the end of the line */
+ assert(deref->deref_type == nir_deref_type_var);
- *array_elements *= glsl_get_length(tail->type);
- break;
- }
+ location += deref->var->data.location;
- case nir_deref_type_struct: {
- nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
- *location += glsl_get_record_location_offset(tail->type, deref_struct->index);
- calc_sampler_offsets(tail->child, instr, array_elements,
- indirect, b, location);
- break;
- }
+ gl_shader_stage stage = b->shader->info.stage;
+ assert(location < shader_program->data->NumUniformStorage &&
+ shader_program->data->UniformStorage[location].opaque[stage].active);
- default:
- unreachable("Invalid deref type");
- break;
- }
+ *base_index +=
+ shader_program->data->UniformStorage[location].opaque[stage].index;
}
static bool
lower_sampler(nir_builder *b, nir_tex_instr *instr,
const struct gl_shader_program *shader_program)
{
- if (instr->texture == NULL)
- return false;
+ int texture_idx =
+ nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
+ int sampler_idx =
+ nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
- /* In GLSL, we only fill out the texture field. The sampler is inferred */
- assert(instr->sampler == NULL || shader_program->data->spirv);
+ if (texture_idx < 0)
+ return false;
- instr->texture_index = 0;
- unsigned location = instr->texture->var->data.location;
- unsigned array_elements = 1;
- nir_ssa_def *indirect = NULL;
+ assert(texture_idx >= 0 && sampler_idx >= 0);
+ assert(instr->src[texture_idx].src.is_ssa);
+ assert(instr->src[sampler_idx].src.is_ssa);
+ assert(instr->src[texture_idx].src.ssa == instr->src[sampler_idx].src.ssa);
b->cursor = nir_before_instr(&instr->instr);
- calc_sampler_offsets(&instr->texture->deref, instr, &array_elements,
- &indirect, b, &location);
- if (indirect) {
- assert(array_elements >= 1);
- indirect = nir_umin(b, indirect, nir_imm_int(b, array_elements - 1));
+ unsigned base_offset, array_elements;
+ nir_ssa_def *indirect;
+ calc_sampler_offsets(b, instr->src[texture_idx].src.ssa, shader_program,
+ &base_offset, &indirect, &array_elements);
- nir_tex_instr_add_src(instr, nir_tex_src_texture_offset,
+ instr->texture_index = base_offset;
+ instr->sampler_index = base_offset;
+ if (indirect) {
+ nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
nir_src_for_ssa(indirect));
- nir_tex_instr_add_src(instr, nir_tex_src_sampler_offset,
+ instr->src[texture_idx].src_type = nir_tex_src_texture_offset;
+ nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src,
nir_src_for_ssa(indirect));
+ instr->src[sampler_idx].src_type = nir_tex_src_sampler_offset;
instr->texture_array_size = array_elements;
+ } else {
+ nir_tex_instr_remove_src(instr, texture_idx);
+ /* The sampler index may have changed */
+ sampler_idx = nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
+ nir_tex_instr_remove_src(instr, sampler_idx);
}
- gl_shader_stage stage = b->shader->info.stage;
- assert(location < shader_program->data->NumUniformStorage &&
- shader_program->data->UniformStorage[location].opaque[stage].active);
-
- instr->texture_index +=
- shader_program->data->UniformStorage[location].opaque[stage].index;
-
- instr->sampler_index = instr->texture_index;
-
- instr->texture = NULL;
- nir_instr_rewrite_deref(&instr->instr, &instr->sampler, NULL);
-
return true;
}
@@ -156,7 +173,7 @@ gl_nir_lower_samplers(nir_shader *shader,
{
bool progress = false;
- nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
+ nir_assert_unlowered_derefs(shader, nir_lower_texture_derefs);
nir_foreach_function(function, shader) {
if (function->impl)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index b2dbaf89d44..d3a3fb9b085 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -2010,7 +2010,7 @@ nir_visitor::visit(ir_texture *ir)
num_srcs++;
/* Add one for the texture deref */
- num_srcs += 1;
+ num_srcs += 2;
nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
@@ -2039,8 +2039,10 @@ nir_visitor::visit(ir_texture *ir)
nir_deref_instr *sampler_deref = evaluate_deref(ir->sampler);
instr->src[0].src = nir_src_for_ssa(&sampler_deref->dest.ssa);
instr->src[0].src_type = nir_tex_src_texture_deref;
+ instr->src[1].src = nir_src_for_ssa(&sampler_deref->dest.ssa);
+ instr->src[1].src_type = nir_tex_src_sampler_deref;
- unsigned src_number = 1;
+ unsigned src_number = 2;
if (ir->coordinate != NULL) {
instr->coord_components = ir->coordinate->type->vector_elements;