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authorKenneth Graunke <[email protected]>2015-11-15 04:32:52 -0800
committerKenneth Graunke <[email protected]>2017-01-06 15:55:25 -0800
commit6aa5cb34d03765b7be8611aa516bc201bd337f73 (patch)
treed06c3c6e2cd699f1b1682b5af7f8e054f69b4e89 /src/compiler/glsl
parentaead6a1e947af84b0af2853c204d5cad6d92bfff (diff)
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
This wraps glsl_type::count_attribute_slots(), but will soon contain a couple of overrides for a couple of GLSL built-ins variables. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ir.cpp7
-rw-r--r--src/compiler/glsl/ir.h2
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp9
-rw-r--r--src/compiler/glsl/link_varyings.cpp4
-rw-r--r--src/compiler/glsl/linker.cpp6
5 files changed, 17 insertions, 11 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 8e4b382ebd3..a77b9a9d857 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1618,6 +1618,13 @@ ir_variable::get_extension_warning() const
? NULL : warn_extension_table[this->data.warn_extension_index];
}
+unsigned
+ir_variable::count_attribute_slots(bool is_vertex_stage) const
+{
+ bool is_vs_input = is_vertex_stage && this->data.mode == ir_var_shader_in;
+ return this->type->count_attribute_slots(is_vs_input);
+}
+
ir_function_signature::ir_function_signature(const glsl_type *return_type,
builtin_available_predicate b)
: ir_instruction(ir_type_function_signature),
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index a11dccd2e9b..1cd6a60c081 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -553,6 +553,8 @@ public:
return this->u.max_ifc_array_access;
}
+ unsigned count_attribute_slots(bool is_vertex_stage) const;
+
inline unsigned get_num_state_slots() const
{
assert(!this->is_interface_instance()
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 90b06b9f417..66f0c1ebf08 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -149,7 +149,7 @@ void
ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
{
const glsl_type *type = var->type;
- bool is_vertex_input = false;
+
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
var->data.mode == ir_var_shader_in && type->is_array()) {
type = type->fields.array;
@@ -173,11 +173,8 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
type = type->fields.array;
}
- if (this->shader_stage == MESA_SHADER_VERTEX &&
- var->data.mode == ir_var_shader_in)
- is_vertex_input = true;
-
- mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
+ mark(this->prog, var, 0,
+ var->count_attribute_slots(this->shader_stage == MESA_SHADER_VERTEX),
this->shader_stage);
}
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index e1a29b03549..c7ff6d041fb 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -2301,7 +2301,7 @@ check_against_output_limit(struct gl_context *ctx,
var->data.mode == ir_var_shader_out &&
var_counts_against_varying_limit(producer->Stage, var)) {
/* outputs for fragment shader can't be doubles */
- output_vectors += var->type->count_attribute_slots(false);
+ output_vectors += var->count_attribute_slots(false);
}
}
@@ -2345,7 +2345,7 @@ check_against_input_limit(struct gl_context *ctx,
var->data.mode == ir_var_shader_in &&
var_counts_against_varying_limit(consumer->Stage, var)) {
/* vertex inputs aren't varying counted */
- input_vectors += var->type->count_attribute_slots(false);
+ input_vectors += var->count_attribute_slots(false);
}
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d4a484fdea0..ef2b01e17d7 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2670,7 +2670,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
return false;
}
- const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
+ const unsigned slots = var->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@@ -2782,7 +2782,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
*/
for (unsigned i = 0; i < assigned_attr; i++) {
unsigned assigned_slots =
- assigned[i]->type->count_attribute_slots(false);
+ assigned[i]->count_attribute_slots(false);
unsigned assig_attr =
assigned[i]->data.location - generic_base;
unsigned assigned_use_mask = (1 << assigned_slots) - 1;
@@ -3233,7 +3233,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
/* since there are no double fs outputs - pass false */
- fragment_outputs += var->type->count_attribute_slots(false);
+ fragment_outputs += var->count_attribute_slots(false);
}
}
}