diff options
author | Ian Romanick <[email protected]> | 2016-05-24 12:04:53 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-08-26 15:03:15 -0700 |
commit | 259fc505454ea6a67aeacf6cdebf1398d9947759 (patch) | |
tree | 1493c7c463547c18305203550a8c3524535acf7a /src/compiler/glsl | |
parent | 06201e4f1afb5c4354d5e2238a57e54c9463cf9f (diff) |
glsl/linker: Fail linking on ES if uniform precision qualifiers don't match
When GL_OES_geometry_shader is enabled, this fixes
dEQP-GLES31.functional.shaders.linkage.geometry.uniform.rules.type_mismatch_1.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 436b452f7d9..c95edf3e63d 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1153,6 +1153,13 @@ cross_validate_globals(struct gl_shader_program *prog, mode_string(var), var->name); return; } + + if (prog->IsES && existing->data.precision != var->data.precision) { + linker_error(prog, "declarations for %s `%s` have " + "mismatching precision qualifiers\n", + mode_string(var), var->name); + return; + } } else variables->add_variable(var); } |