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authorJason Ekstrand <[email protected]>2016-05-25 16:00:38 -0700
committerJason Ekstrand <[email protected]>2016-05-26 14:13:38 -0700
commit32210dea8e474f8e93f5df681fb6a8265a0cda4b (patch)
treec25fdd05d4f55131c161b7197b5ebf09eb5cf503 /src/compiler/glsl
parentddcfc35f62ed3ad83b100beacb5b30394dcd9960 (diff)
compiler: Move glsl_to_nir to libglsl.la
Right now libglsl.la depends on libnir.la so putting it in libnir.la adds a dependency on libglsl.la that goes the wrong direction. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2026
-rw-r--r--src/compiler/glsl/glsl_to_nir.h42
2 files changed, 2068 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
new file mode 100644
index 00000000000..63a2cfdb8b9
--- /dev/null
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -0,0 +1,2026 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott ([email protected])
+ *
+ */
+
+#include "glsl_to_nir.h"
+#include "ir_visitor.h"
+#include "ir_hierarchical_visitor.h"
+#include "ir.h"
+#include "compiler/nir/nir_control_flow.h"
+#include "compiler/nir/nir_builder.h"
+#include "main/imports.h"
+
+/*
+ * pass to lower GLSL IR to NIR
+ *
+ * This will lower variable dereferences to loads/stores of corresponding
+ * variables in NIR - the variables will be converted to registers in a later
+ * pass.
+ */
+
+namespace {
+
+class nir_visitor : public ir_visitor
+{
+public:
+ nir_visitor(nir_shader *shader);
+ ~nir_visitor();
+
+ virtual void visit(ir_variable *);
+ virtual void visit(ir_function *);
+ virtual void visit(ir_function_signature *);
+ virtual void visit(ir_loop *);
+ virtual void visit(ir_if *);
+ virtual void visit(ir_discard *);
+ virtual void visit(ir_loop_jump *);
+ virtual void visit(ir_return *);
+ virtual void visit(ir_call *);
+ virtual void visit(ir_assignment *);
+ virtual void visit(ir_emit_vertex *);
+ virtual void visit(ir_end_primitive *);
+ virtual void visit(ir_expression *);
+ virtual void visit(ir_swizzle *);
+ virtual void visit(ir_texture *);
+ virtual void visit(ir_constant *);
+ virtual void visit(ir_dereference_variable *);
+ virtual void visit(ir_dereference_record *);
+ virtual void visit(ir_dereference_array *);
+ virtual void visit(ir_barrier *);
+
+ void create_function(ir_function_signature *ir);
+
+private:
+ void add_instr(nir_instr *instr, unsigned num_components, unsigned bit_size);
+ nir_ssa_def *evaluate_rvalue(ir_rvalue *ir);
+
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def **srcs);
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1);
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1,
+ nir_ssa_def *src2);
+ nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1,
+ nir_ssa_def *src2, nir_ssa_def *src3);
+
+ bool supports_ints;
+
+ nir_shader *shader;
+ nir_function_impl *impl;
+ nir_builder b;
+ nir_ssa_def *result; /* result of the expression tree last visited */
+
+ nir_deref_var *evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir);
+
+ /* the head of the dereference chain we're creating */
+ nir_deref_var *deref_head;
+ /* the tail of the dereference chain we're creating */
+ nir_deref *deref_tail;
+
+ nir_variable *var; /* variable created by ir_variable visitor */
+
+ /* whether the IR we're operating on is per-function or global */
+ bool is_global;
+
+ /* map of ir_variable -> nir_variable */
+ struct hash_table *var_table;
+
+ /* map of ir_function_signature -> nir_function_overload */
+ struct hash_table *overload_table;
+};
+
+/*
+ * This visitor runs before the main visitor, calling create_function() for
+ * each function so that the main visitor can resolve forward references in
+ * calls.
+ */
+
+class nir_function_visitor : public ir_hierarchical_visitor
+{
+public:
+ nir_function_visitor(nir_visitor *v) : visitor(v)
+ {
+ }
+ virtual ir_visitor_status visit_enter(ir_function *);
+
+private:
+ nir_visitor *visitor;
+};
+
+} /* end of anonymous namespace */
+
+nir_shader *
+glsl_to_nir(const struct gl_shader_program *shader_prog,
+ gl_shader_stage stage,
+ const nir_shader_compiler_options *options)
+{
+ struct gl_shader *sh = shader_prog->_LinkedShaders[stage];
+
+ nir_shader *shader = nir_shader_create(NULL, stage, options);
+
+ nir_visitor v1(shader);
+ nir_function_visitor v2(&v1);
+ v2.run(sh->ir);
+ visit_exec_list(sh->ir, &v1);
+
+ shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
+ if (shader_prog->Label)
+ shader->info.label = ralloc_strdup(shader, shader_prog->Label);
+ shader->info.num_textures = _mesa_fls(sh->Program->SamplersUsed);
+ shader->info.num_ubos = sh->NumUniformBlocks;
+ shader->info.num_abos = shader_prog->NumAtomicBuffers;
+ shader->info.num_ssbos = sh->NumShaderStorageBlocks;
+ shader->info.num_images = sh->NumImages;
+ shader->info.inputs_read = sh->Program->InputsRead;
+ shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
+ shader->info.outputs_written = sh->Program->OutputsWritten;
+ shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
+ shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
+ shader->info.system_values_read = sh->Program->SystemValuesRead;
+ shader->info.uses_texture_gather = sh->Program->UsesGather;
+ shader->info.uses_clip_distance_out =
+ sh->Program->ClipDistanceArraySize != 0;
+ shader->info.separate_shader = shader_prog->SeparateShader;
+ shader->info.has_transform_feedback_varyings =
+ shader_prog->TransformFeedback.NumVarying > 0;
+
+ switch (stage) {
+ case MESA_SHADER_TESS_CTRL:
+ shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
+ shader->info.gs.output_primitive = sh->Geom.OutputType;
+ shader->info.gs.vertices_out = sh->Geom.VerticesOut;
+ shader->info.gs.invocations = sh->Geom.Invocations;
+ shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
+ shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
+ break;
+
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *fp =
+ (struct gl_fragment_program *)sh->Program;
+
+ shader->info.fs.uses_discard = fp->UsesKill;
+ shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
+ shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
+ shader->info.fs.depth_layout = fp->FragDepthLayout;
+ break;
+ }
+
+ case MESA_SHADER_COMPUTE: {
+ struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
+ shader->info.cs.local_size[0] = cp->LocalSize[0];
+ shader->info.cs.local_size[1] = cp->LocalSize[1];
+ shader->info.cs.local_size[2] = cp->LocalSize[2];
+ break;
+ }
+
+ default:
+ break; /* No stage-specific info */
+ }
+
+ return shader;
+}
+
+nir_visitor::nir_visitor(nir_shader *shader)
+{
+ this->supports_ints = shader->options->native_integers;
+ this->shader = shader;
+ this->is_global = true;
+ this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ this->result = NULL;
+ this->impl = NULL;
+ this->var = NULL;
+ this->deref_head = NULL;
+ this->deref_tail = NULL;
+ memset(&this->b, 0, sizeof(this->b));
+}
+
+nir_visitor::~nir_visitor()
+{
+ _mesa_hash_table_destroy(this->var_table, NULL);
+ _mesa_hash_table_destroy(this->overload_table, NULL);
+}
+
+nir_deref_var *
+nir_visitor::evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir)
+{
+ ir->accept(this);
+ ralloc_steal(mem_ctx, this->deref_head);
+ return this->deref_head;
+}
+
+static nir_constant *
+constant_copy(ir_constant *ir, void *mem_ctx)
+{
+ if (ir == NULL)
+ return NULL;
+
+ nir_constant *ret = ralloc(mem_ctx, nir_constant);
+
+ unsigned total_elems = ir->type->components();
+ unsigned i;
+
+ ret->num_elements = 0;
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_UINT:
+ for (i = 0; i < total_elems; i++)
+ ret->value.u[i] = ir->value.u[i];
+ break;
+
+ case GLSL_TYPE_INT:
+ for (i = 0; i < total_elems; i++)
+ ret->value.i[i] = ir->value.i[i];
+ break;
+
+ case GLSL_TYPE_FLOAT:
+ for (i = 0; i < total_elems; i++)
+ ret->value.f[i] = ir->value.f[i];
+ break;
+
+ case GLSL_TYPE_DOUBLE:
+ for (i = 0; i < total_elems; i++)
+ ret->value.d[i] = ir->value.d[i];
+ break;
+
+ case GLSL_TYPE_BOOL:
+ for (i = 0; i < total_elems; i++)
+ ret->value.b[i] = ir->value.b[i];
+ break;
+
+ case GLSL_TYPE_STRUCT:
+ ret->elements = ralloc_array(mem_ctx, nir_constant *,
+ ir->type->length);
+ ret->num_elements = ir->type->length;
+
+ i = 0;
+ foreach_in_list(ir_constant, field, &ir->components) {
+ ret->elements[i] = constant_copy(field, mem_ctx);
+ i++;
+ }
+ break;
+
+ case GLSL_TYPE_ARRAY:
+ ret->elements = ralloc_array(mem_ctx, nir_constant *,
+ ir->type->length);
+ ret->num_elements = ir->type->length;
+
+ for (i = 0; i < ir->type->length; i++)
+ ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
+ break;
+
+ default:
+ unreachable("not reached");
+ }
+
+ return ret;
+}
+
+void
+nir_visitor::visit(ir_variable *ir)
+{
+ nir_variable *var = ralloc(shader, nir_variable);
+ var->type = ir->type;
+ var->name = ralloc_strdup(var, ir->name);
+
+ var->data.read_only = ir->data.read_only;
+ var->data.centroid = ir->data.centroid;
+ var->data.sample = ir->data.sample;
+ var->data.patch = ir->data.patch;
+ var->data.invariant = ir->data.invariant;
+ var->data.location = ir->data.location;
+
+ switch(ir->data.mode) {
+ case ir_var_auto:
+ case ir_var_temporary:
+ if (is_global)
+ var->data.mode = nir_var_global;
+ else
+ var->data.mode = nir_var_local;
+ break;
+
+ case ir_var_function_in:
+ case ir_var_function_out:
+ case ir_var_function_inout:
+ case ir_var_const_in:
+ var->data.mode = nir_var_local;
+ break;
+
+ case ir_var_shader_in:
+ if (shader->stage == MESA_SHADER_FRAGMENT &&
+ ir->data.location == VARYING_SLOT_FACE) {
+ /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
+ var->data.location = SYSTEM_VALUE_FRONT_FACE;
+ var->data.mode = nir_var_system_value;
+ } else if (shader->stage == MESA_SHADER_GEOMETRY &&
+ ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
+ /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
+ var->data.location = SYSTEM_VALUE_PRIMITIVE_ID;
+ var->data.mode = nir_var_system_value;
+ } else {
+ var->data.mode = nir_var_shader_in;
+ }
+ break;
+
+ case ir_var_shader_out:
+ var->data.mode = nir_var_shader_out;
+ break;
+
+ case ir_var_uniform:
+ var->data.mode = nir_var_uniform;
+ break;
+
+ case ir_var_shader_storage:
+ var->data.mode = nir_var_shader_storage;
+ break;
+
+ case ir_var_system_value:
+ var->data.mode = nir_var_system_value;
+ break;
+
+ default:
+ unreachable("not reached");
+ }
+
+ var->data.interpolation = ir->data.interpolation;
+ var->data.origin_upper_left = ir->data.origin_upper_left;
+ var->data.pixel_center_integer = ir->data.pixel_center_integer;
+ var->data.explicit_location = ir->data.explicit_location;
+ var->data.explicit_index = ir->data.explicit_index;
+ var->data.explicit_binding = ir->data.explicit_binding;
+ var->data.has_initializer = ir->data.has_initializer;
+ var->data.location_frac = ir->data.location_frac;
+
+ switch (ir->data.depth_layout) {
+ case ir_depth_layout_none:
+ var->data.depth_layout = nir_depth_layout_none;
+ break;
+ case ir_depth_layout_any:
+ var->data.depth_layout = nir_depth_layout_any;
+ break;
+ case ir_depth_layout_greater:
+ var->data.depth_layout = nir_depth_layout_greater;
+ break;
+ case ir_depth_layout_less:
+ var->data.depth_layout = nir_depth_layout_less;
+ break;
+ case ir_depth_layout_unchanged:
+ var->data.depth_layout = nir_depth_layout_unchanged;
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ var->data.index = ir->data.index;
+ var->data.binding = ir->data.binding;
+ var->data.offset = ir->data.offset;
+ var->data.image.read_only = ir->data.image_read_only;
+ var->data.image.write_only = ir->data.image_write_only;
+ var->data.image.coherent = ir->data.image_coherent;
+ var->data.image._volatile = ir->data.image_volatile;
+ var->data.image.restrict_flag = ir->data.image_restrict;
+ var->data.image.format = ir->data.image_format;
+ var->data.max_array_access = ir->data.max_array_access;
+
+ var->num_state_slots = ir->get_num_state_slots();
+ if (var->num_state_slots > 0) {
+ var->state_slots = ralloc_array(var, nir_state_slot,
+ var->num_state_slots);
+
+ ir_state_slot *state_slots = ir->get_state_slots();
+ for (unsigned i = 0; i < var->num_state_slots; i++) {
+ for (unsigned j = 0; j < 5; j++)
+ var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
+ var->state_slots[i].swizzle = state_slots[i].swizzle;
+ }
+ } else {
+ var->state_slots = NULL;
+ }
+
+ var->constant_initializer = constant_copy(ir->constant_initializer, var);
+
+ var->interface_type = ir->get_interface_type();
+
+ if (var->data.mode == nir_var_local)
+ nir_function_impl_add_variable(impl, var);
+ else
+ nir_shader_add_variable(shader, var);
+
+ _mesa_hash_table_insert(var_table, ir, var);
+ this->var = var;
+}
+
+ir_visitor_status
+nir_function_visitor::visit_enter(ir_function *ir)
+{
+ foreach_in_list(ir_function_signature, sig, &ir->signatures) {
+ visitor->create_function(sig);
+ }
+ return visit_continue_with_parent;
+}
+
+void
+nir_visitor::create_function(ir_function_signature *ir)
+{
+ if (ir->is_intrinsic)
+ return;
+
+ nir_function *func = nir_function_create(shader, ir->function_name());
+
+ assert(ir->parameters.is_empty());
+ assert(ir->return_type == glsl_type::void_type);
+
+ _mesa_hash_table_insert(this->overload_table, ir, func);
+}
+
+void
+nir_visitor::visit(ir_function *ir)
+{
+ foreach_in_list(ir_function_signature, sig, &ir->signatures)
+ sig->accept(this);
+}
+
+void
+nir_visitor::visit(ir_function_signature *ir)
+{
+ if (ir->is_intrinsic)
+ return;
+
+ struct hash_entry *entry =
+ _mesa_hash_table_search(this->overload_table, ir);
+
+ assert(entry);
+ nir_function *func = (nir_function *) entry->data;
+
+ if (ir->is_defined) {
+ nir_function_impl *impl = nir_function_impl_create(func);
+ this->impl = impl;
+
+ assert(strcmp(func->name, "main") == 0);
+ assert(ir->parameters.is_empty());
+ assert(func->return_type == glsl_type::void_type);
+
+ this->is_global = false;
+
+ nir_builder_init(&b, impl);
+ b.cursor = nir_after_cf_list(&impl->body);
+ visit_exec_list(&ir->body, this);
+
+ this->is_global = true;
+ } else {
+ func->impl = NULL;
+ }
+}
+
+void
+nir_visitor::visit(ir_loop *ir)
+{
+ nir_loop *loop = nir_loop_create(this->shader);
+ nir_builder_cf_insert(&b, &loop->cf_node);
+
+ b.cursor = nir_after_cf_list(&loop->body);
+ visit_exec_list(&ir->body_instructions, this);
+ b.cursor = nir_after_cf_node(&loop->cf_node);
+}
+
+void
+nir_visitor::visit(ir_if *ir)
+{
+ nir_src condition =
+ nir_src_for_ssa(evaluate_rvalue(ir->condition));
+
+ nir_if *if_stmt = nir_if_create(this->shader);
+ if_stmt->condition = condition;
+ nir_builder_cf_insert(&b, &if_stmt->cf_node);
+
+ b.cursor = nir_after_cf_list(&if_stmt->then_list);
+ visit_exec_list(&ir->then_instructions, this);
+
+ b.cursor = nir_after_cf_list(&if_stmt->else_list);
+ visit_exec_list(&ir->else_instructions, this);
+
+ b.cursor = nir_after_cf_node(&if_stmt->cf_node);
+}
+
+void
+nir_visitor::visit(ir_discard *ir)
+{
+ /*
+ * discards aren't treated as control flow, because before we lower them
+ * they can appear anywhere in the shader and the stuff after them may still
+ * be executed (yay, crazy GLSL rules!). However, after lowering, all the
+ * discards will be immediately followed by a return.
+ */
+
+ nir_intrinsic_instr *discard;
+ if (ir->condition) {
+ discard = nir_intrinsic_instr_create(this->shader,
+ nir_intrinsic_discard_if);
+ discard->src[0] =
+ nir_src_for_ssa(evaluate_rvalue(ir->condition));
+ } else {
+ discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
+ }
+
+ nir_builder_instr_insert(&b, &discard->instr);
+}
+
+void
+nir_visitor::visit(ir_emit_vertex *ir)
+{
+ nir_intrinsic_instr *instr =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
+ nir_intrinsic_set_stream_id(instr, ir->stream_id());
+ nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_end_primitive *ir)
+{
+ nir_intrinsic_instr *instr =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
+ nir_intrinsic_set_stream_id(instr, ir->stream_id());
+ nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_loop_jump *ir)
+{
+ nir_jump_type type;
+ switch (ir->mode) {
+ case ir_loop_jump::jump_break:
+ type = nir_jump_break;
+ break;
+ case ir_loop_jump::jump_continue:
+ type = nir_jump_continue;
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
+ nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_return *ir)
+{
+ if (ir->value != NULL) {
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
+
+ copy->variables[0] = nir_deref_var_create(copy, this->impl->return_var);
+ copy->variables[1] = evaluate_deref(&copy->instr, ir->value);
+ }
+
+ nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
+ nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_call *ir)
+{
+ if (ir->callee->is_intrinsic) {
+ nir_intrinsic_op op;
+ if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
+ op = nir_intrinsic_atomic_counter_read_var;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
+ op = nir_intrinsic_atomic_counter_inc_var;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
+ op = nir_intrinsic_atomic_counter_dec_var;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_load") == 0) {
+ op = nir_intrinsic_image_load;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_store") == 0) {
+ op = nir_intrinsic_image_store;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_add") == 0) {
+ op = nir_intrinsic_image_atomic_add;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_min") == 0) {
+ op = nir_intrinsic_image_atomic_min;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_max") == 0) {
+ op = nir_intrinsic_image_atomic_max;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_and") == 0) {
+ op = nir_intrinsic_image_atomic_and;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_or") == 0) {
+ op = nir_intrinsic_image_atomic_or;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_xor") == 0) {
+ op = nir_intrinsic_image_atomic_xor;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_exchange") == 0) {
+ op = nir_intrinsic_image_atomic_exchange;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_comp_swap") == 0) {
+ op = nir_intrinsic_image_atomic_comp_swap;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier") == 0) {
+ op = nir_intrinsic_memory_barrier;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_size") == 0) {
+ op = nir_intrinsic_image_size;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_image_samples") == 0) {
+ op = nir_intrinsic_image_samples;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_store_ssbo") == 0) {
+ op = nir_intrinsic_store_ssbo;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_load_ssbo") == 0) {
+ op = nir_intrinsic_load_ssbo;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_add_ssbo") == 0) {
+ op = nir_intrinsic_ssbo_atomic_add;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_and_ssbo") == 0) {
+ op = nir_intrinsic_ssbo_atomic_and;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_or_ssbo") == 0) {
+ op = nir_intrinsic_ssbo_atomic_or;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_xor_ssbo") == 0) {
+ op = nir_intrinsic_ssbo_atomic_xor;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_min_ssbo") == 0) {
+ assert(ir->return_deref);
+ if (ir->return_deref->type == glsl_type::int_type)
+ op = nir_intrinsic_ssbo_atomic_imin;
+ else if (ir->return_deref->type == glsl_type::uint_type)
+ op = nir_intrinsic_ssbo_atomic_umin;
+ else
+ unreachable("Invalid type");
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_max_ssbo") == 0) {
+ assert(ir->return_deref);
+ if (ir->return_deref->type == glsl_type::int_type)
+ op = nir_intrinsic_ssbo_atomic_imax;
+ else if (ir->return_deref->type == glsl_type::uint_type)
+ op = nir_intrinsic_ssbo_atomic_umax;
+ else
+ unreachable("Invalid type");
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_exchange_ssbo") == 0) {
+ op = nir_intrinsic_ssbo_atomic_exchange;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_comp_swap_ssbo") == 0) {
+ op = nir_intrinsic_ssbo_atomic_comp_swap;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_shader_clock") == 0) {
+ op = nir_intrinsic_shader_clock;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_group_memory_barrier") == 0) {
+ op = nir_intrinsic_group_memory_barrier;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_atomic_counter") == 0) {
+ op = nir_intrinsic_memory_barrier_atomic_counter;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_buffer") == 0) {
+ op = nir_intrinsic_memory_barrier_buffer;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_image") == 0) {
+ op = nir_intrinsic_memory_barrier_image;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_shared") == 0) {
+ op = nir_intrinsic_memory_barrier_shared;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_load_shared") == 0) {
+ op = nir_intrinsic_load_shared;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_store_shared") == 0) {
+ op = nir_intrinsic_store_shared;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_add_shared") == 0) {
+ op = nir_intrinsic_shared_atomic_add;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_and_shared") == 0) {
+ op = nir_intrinsic_shared_atomic_and;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_or_shared") == 0) {
+ op = nir_intrinsic_shared_atomic_or;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_xor_shared") == 0) {
+ op = nir_intrinsic_shared_atomic_xor;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_min_shared") == 0) {
+ assert(ir->return_deref);
+ if (ir->return_deref->type == glsl_type::int_type)
+ op = nir_intrinsic_shared_atomic_imin;
+ else if (ir->return_deref->type == glsl_type::uint_type)
+ op = nir_intrinsic_shared_atomic_umin;
+ else
+ unreachable("Invalid type");
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_max_shared") == 0) {
+ assert(ir->return_deref);
+ if (ir->return_deref->type == glsl_type::int_type)
+ op = nir_intrinsic_shared_atomic_imax;
+ else if (ir->return_deref->type == glsl_type::uint_type)
+ op = nir_intrinsic_shared_atomic_umax;
+ else
+ unreachable("Invalid type");
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_exchange_shared") == 0) {
+ op = nir_intrinsic_shared_atomic_exchange;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_comp_swap_shared") == 0) {
+ op = nir_intrinsic_shared_atomic_comp_swap;
+ } else {
+ unreachable("not reached");
+ }
+
+ nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
+ nir_dest *dest = &instr->dest;
+
+ switch (op) {
+ case nir_intrinsic_atomic_counter_read_var:
+ case nir_intrinsic_atomic_counter_inc_var:
+ case nir_intrinsic_atomic_counter_dec_var: {
+ ir_dereference *param =
+ (ir_dereference *) ir->actual_parameters.get_head();
+ instr->variables[0] = evaluate_deref(&instr->instr, param);
+ nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_samples:
+ case nir_intrinsic_image_size: {
+ nir_ssa_undef_instr *instr_undef =
+ nir_ssa_undef_instr_create(shader, 1, 32);
+ nir_builder_instr_insert(&b, &instr_undef->instr);
+
+ /* Set the image variable dereference. */
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_dereference *image = (ir_dereference *)param;
+ const glsl_type *type =
+ image->variable_referenced()->type->without_array();
+
+ instr->variables[0] = evaluate_deref(&instr->instr, image);
+ param = param->get_next();
+
+ /* Set the intrinsic destination. */
+ if (ir->return_deref) {
+ const nir_intrinsic_info *info =
+ &nir_intrinsic_infos[instr->intrinsic];
+ nir_ssa_dest_init(&instr->instr, &instr->dest,
+ info->dest_components, 32, NULL);
+ }
+
+ if (op == nir_intrinsic_image_size ||
+ op == nir_intrinsic_image_samples) {
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+
+ /* Set the address argument, extending the coordinate vector to four
+ * components.
+ */
+ nir_ssa_def *src_addr =
+ evaluate_rvalue((ir_dereference *)param);
+ nir_ssa_def *srcs[4];
+
+ for (int i = 0; i < 4; i++) {
+ if (i < type->coordinate_components())
+ srcs[i] = nir_channel(&b, src_addr, i);
+ else
+ srcs[i] = &instr_undef->def;
+ }
+
+ instr->src[0] = nir_src_for_ssa(nir_vec(&b, srcs, 4));
+ param = param->get_next();
+
+ /* Set the sample argument, which is undefined for single-sample
+ * images.
+ */
+ if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) {
+ instr->src[1] =
+ nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
+ param = param->get_next();
+ } else {
+ instr->src[1] = nir_src_for_ssa(&instr_undef->def);
+ }
+
+ /* Set the intrinsic parameters. */
+ if (!param->is_tail_sentinel()) {
+ instr->src[2] =
+ nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
+ param = param->get_next();
+ }
+
+ if (!param->is_tail_sentinel()) {
+ instr->src[3] =
+ nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
+ param = param->get_next();
+ }
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ case nir_intrinsic_memory_barrier:
+ case nir_intrinsic_group_memory_barrier:
+ case nir_intrinsic_memory_barrier_atomic_counter:
+ case nir_intrinsic_memory_barrier_buffer:
+ case nir_intrinsic_memory_barrier_image:
+ case nir_intrinsic_memory_barrier_shared:
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ case nir_intrinsic_shader_clock:
+ nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ case nir_intrinsic_store_ssbo: {
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
+ assert(write_mask);
+
+ instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
+ instr->src[1] = nir_src_for_ssa(evaluate_rvalue(block));
+ instr->src[2] = nir_src_for_ssa(evaluate_rvalue(offset));
+ nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
+ instr->num_components = val->type->vector_elements;
+
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ case nir_intrinsic_load_ssbo: {
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+ instr->src[0] = nir_src_for_ssa(evaluate_rvalue(block));
+ instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
+
+ const glsl_type *type = ir->return_deref->var->type;
+ instr->num_components = type->vector_elements;
+
+ /* Setup destination register */
+ unsigned bit_size = glsl_get_bit_size(type);
+ nir_ssa_dest_init(&instr->instr, &instr->dest,
+ type->vector_elements, bit_size, NULL);
+
+ /* Insert the created nir instruction now since in the case of boolean
+ * result we will need to emit another instruction after it
+ */
+ nir_builder_instr_insert(&b, &instr->instr);
+
+ /*
+ * In SSBO/UBO's, a true boolean value is any non-zero value, but we
+ * consider a true boolean to be ~0. Fix this up with a != 0
+ * comparison.
+ */
+ if (type->base_type == GLSL_TYPE_BOOL) {
+ nir_alu_instr *load_ssbo_compare =
+ nir_alu_instr_create(shader, nir_op_ine);
+ load_ssbo_compare->src[0].src.is_ssa = true;
+ load_ssbo_compare->src[0].src.ssa = &instr->dest.ssa;
+ load_ssbo_compare->src[1].src =
+ nir_src_for_ssa(nir_imm_int(&b, 0));
+ for (unsigned i = 0; i < type->vector_elements; i++)
+ load_ssbo_compare->src[1].swizzle[i] = 0;
+ nir_ssa_dest_init(&load_ssbo_compare->instr,
+ &load_ssbo_compare->dest.dest,
+ type->vector_elements, bit_size, NULL);
+ load_ssbo_compare->dest.write_mask = (1 << type->vector_elements) - 1;
+ nir_builder_instr_insert(&b, &load_ssbo_compare->instr);
+ dest = &load_ssbo_compare->dest.dest;
+ }
+ break;
+ }
+ case nir_intrinsic_ssbo_atomic_add:
+ case nir_intrinsic_ssbo_atomic_imin:
+ case nir_intrinsic_ssbo_atomic_umin:
+ case nir_intrinsic_ssbo_atomic_imax:
+ case nir_intrinsic_ssbo_atomic_umax:
+ case nir_intrinsic_ssbo_atomic_and:
+ case nir_intrinsic_ssbo_atomic_or:
+ case nir_intrinsic_ssbo_atomic_xor:
+ case nir_intrinsic_ssbo_atomic_exchange:
+ case nir_intrinsic_ssbo_atomic_comp_swap: {
+ int param_count = ir->actual_parameters.length();
+ assert(param_count == 3 || param_count == 4);
+
+ /* Block index */
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_instruction *inst = (ir_instruction *) param;
+ instr->src[0] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+ /* Offset */
+ param = param->get_next();
+ inst = (ir_instruction *) param;
+ instr->src[1] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+ /* data1 parameter (this is always present) */
+ param = param->get_next();
+ inst = (ir_instruction *) param;
+ instr->src[2] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+ /* data2 parameter (only with atomic_comp_swap) */
+ if (param_count == 4) {
+ assert(op == nir_intrinsic_ssbo_atomic_comp_swap);
+ param = param->get_next();
+ inst = (ir_instruction *) param;
+ instr->src[3] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+ }
+
+ /* Atomic result */
+ assert(ir->return_deref);
+ nir_ssa_dest_init(&instr->instr, &instr->dest,
+ ir->return_deref->type->vector_elements, 32, NULL);
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ case nir_intrinsic_load_shared: {
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+ nir_intrinsic_set_base(instr, 0);
+ instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset));
+
+ const glsl_type *type = ir->return_deref->var->type;
+ instr->num_components = type->vector_elements;
+
+ /* Setup destination register */
+ unsigned bit_size = glsl_get_bit_size(type);
+ nir_ssa_dest_init(&instr->instr, &instr->dest,
+ type->vector_elements, bit_size, NULL);
+
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ case nir_intrinsic_store_shared: {
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
+
+ param = param->get_next();
+ ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
+ assert(write_mask);
+
+ nir_intrinsic_set_base(instr, 0);
+ instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
+
+ nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
+
+ instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
+ instr->num_components = val->type->vector_elements;
+
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ case nir_intrinsic_shared_atomic_add:
+ case nir_intrinsic_shared_atomic_imin:
+ case nir_intrinsic_shared_atomic_umin:
+ case nir_intrinsic_shared_atomic_imax:
+ case nir_intrinsic_shared_atomic_umax:
+ case nir_intrinsic_shared_atomic_and:
+ case nir_intrinsic_shared_atomic_or:
+ case nir_intrinsic_shared_atomic_xor:
+ case nir_intrinsic_shared_atomic_exchange:
+ case nir_intrinsic_shared_atomic_comp_swap: {
+ int param_count = ir->actual_parameters.length();
+ assert(param_count == 2 || param_count == 3);
+
+ /* Offset */
+ exec_node *param = ir->actual_parameters.get_head();
+ ir_instruction *inst = (ir_instruction *) param;
+ instr->src[0] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+ /* data1 parameter (this is always present) */
+ param = param->get_next();
+ inst = (ir_instruction *) param;
+ instr->src[1] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+ /* data2 parameter (only with atomic_comp_swap) */
+ if (param_count == 3) {
+ assert(op == nir_intrinsic_shared_atomic_comp_swap);
+ param = param->get_next();
+ inst = (ir_instruction *) param;
+ instr->src[2] =
+ nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+ }
+
+ /* Atomic result */
+ assert(ir->return_deref);
+ unsigned bit_size = glsl_get_bit_size(ir->return_deref->type);
+ nir_ssa_dest_init(&instr->instr, &instr->dest,
+ ir->return_deref->type->vector_elements,
+ bit_size, NULL);
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
+ }
+ default:
+ unreachable("not reached");
+ }
+
+ if (ir->return_deref) {
+ nir_intrinsic_instr *store_instr =
+ nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
+ store_instr->num_components = ir->return_deref->type->vector_elements;
+ nir_intrinsic_set_write_mask(store_instr,
+ (1 << store_instr->num_components) - 1);
+
+ store_instr->variables[0] =
+ evaluate_deref(&store_instr->instr, ir->return_deref);
+ store_instr->src[0] = nir_src_for_ssa(&dest->ssa);
+
+ nir_builder_instr_insert(&b, &store_instr->instr);
+ }
+
+ return;
+ }
+
+ struct hash_entry *entry =
+ _mesa_hash_table_search(this->overload_table, ir->callee);
+ assert(entry);
+ nir_function *callee = (nir_function *) entry->data;
+
+ nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
+
+ unsigned i = 0;
+ foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
+ instr->params[i] = evaluate_deref(&instr->instr, param);
+ i++;
+ }
+
+ instr->return_deref = evaluate_deref(&instr->instr, ir->return_deref);
+ nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_assignment *ir)
+{
+ unsigned num_components = ir->lhs->type->vector_elements;
+
+ b.exact = ir->lhs->variable_referenced()->data.invariant ||
+ ir->lhs->variable_referenced()->data.precise;
+
+ if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
+ (ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
+ /* We're doing a plain-as-can-be copy, so emit a copy_var */
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
+
+ copy->variables[0] = evaluate_deref(&copy->instr, ir->lhs);
+ copy->variables[1] = evaluate_deref(&copy->instr, ir->rhs);
+
+ if (ir->condition) {
+ nir_if *if_stmt = nir_if_create(this->shader);
+ if_stmt->condition = nir_src_for_ssa(evaluate_rvalue(ir->condition));
+ nir_builder_cf_insert(&b, &if_stmt->cf_node);
+ nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
+ b.cursor = nir_after_cf_node(&if_stmt->cf_node);
+ } else {
+ nir_builder_instr_insert(&b, &copy->instr);
+ }
+ return;
+ }
+
+ assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
+
+ ir->lhs->accept(this);
+ nir_deref_var *lhs_deref = this->deref_head;
+ nir_ssa_def *src = evaluate_rvalue(ir->rhs);
+
+ if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
+ /* GLSL IR will give us the input to the write-masked assignment in a
+ * single packed vector. So, for example, if the writemask is xzw, then
+ * we have to swizzle x -> x, y -> z, and z -> w and get the y component
+ * from the load.
+ */
+ unsigned swiz[4];
+ unsigned component = 0;
+ for (unsigned i = 0; i < 4; i++) {
+ swiz[i] = ir->write_mask & (1 << i) ? component++ : 0;
+ }
+ src = nir_swizzle(&b, src, swiz, num_components, !supports_ints);
+ }
+
+ nir_intrinsic_instr *store =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
+ store->num_components = ir->lhs->type->vector_elements;
+ nir_intrinsic_set_write_mask(store, ir->write_mask);
+ nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
+ store->variables[0] = nir_deref_as_var(store_deref);
+ store->src[0] = nir_src_for_ssa(src);
+
+ if (ir->condition) {
+ nir_if *if_stmt = nir_if_create(this->shader);
+ if_stmt->condition = nir_src_for_ssa(evaluate_rvalue(ir->condition));
+ nir_builder_cf_insert(&b, &if_stmt->cf_node);
+ nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
+ b.cursor = nir_after_cf_node(&if_stmt->cf_node);
+ } else {
+ nir_builder_instr_insert(&b, &store->instr);
+ }
+}
+
+/*
+ * Given an instruction, returns a pointer to its destination or NULL if there
+ * is no destination.
+ *
+ * Note that this only handles instructions we generate at this level.
+ */
+static nir_dest *
+get_instr_dest(nir_instr *instr)
+{
+ nir_alu_instr *alu_instr;
+ nir_intrinsic_instr *intrinsic_instr;
+ nir_tex_instr *tex_instr;
+
+ switch (instr->type) {
+ case nir_instr_type_alu:
+ alu_instr = nir_instr_as_alu(instr);
+ return &alu_instr->dest.dest;
+
+ case nir_instr_type_intrinsic:
+ intrinsic_instr = nir_instr_as_intrinsic(instr);
+ if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
+ return &intrinsic_instr->dest;
+ else
+ return NULL;
+
+ case nir_instr_type_tex:
+ tex_instr = nir_instr_as_tex(instr);
+ return &tex_instr->dest;
+
+ default:
+ unreachable("not reached");
+ }
+
+ return NULL;
+}
+
+void
+nir_visitor::add_instr(nir_instr *instr, unsigned num_components,
+ unsigned bit_size)
+{
+ nir_dest *dest = get_instr_dest(instr);
+
+ if (dest)
+ nir_ssa_dest_init(instr, dest, num_components, bit_size, NULL);
+
+ nir_builder_instr_insert(&b, instr);
+
+ if (dest) {
+ assert(dest->is_ssa);
+ this->result = &dest->ssa;
+ }
+}
+
+nir_ssa_def *
+nir_visitor::evaluate_rvalue(ir_rvalue* ir)
+{
+ ir->accept(this);
+ if (ir->as_dereference() || ir->as_constant()) {
+ /*
+ * A dereference is being used on the right hand side, which means we
+ * must emit a variable load.
+ */
+
+ nir_intrinsic_instr *load_instr =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
+ load_instr->num_components = ir->type->vector_elements;
+ load_instr->variables[0] = this->deref_head;
+ ralloc_steal(load_instr, load_instr->variables[0]);
+ unsigned bit_size = glsl_get_bit_size(ir->type);
+ add_instr(&load_instr->instr, ir->type->vector_elements, bit_size);
+ }
+
+ return this->result;
+}
+
+static bool
+type_is_float(glsl_base_type type)
+{
+ return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
+}
+
+void
+nir_visitor::visit(ir_expression *ir)
+{
+ /* Some special cases */
+ switch (ir->operation) {
+ case ir_binop_ubo_load: {
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_ubo);
+ unsigned bit_size = glsl_get_bit_size(ir->type);
+ load->num_components = ir->type->vector_elements;
+ load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
+ load->src[1] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
+ add_instr(&load->instr, ir->type->vector_elements, bit_size);
+
+ /*
+ * In UBO's, a true boolean value is any non-zero value, but we consider
+ * a true boolean to be ~0. Fix this up with a != 0 comparison.
+ */
+
+ if (ir->type->base_type == GLSL_TYPE_BOOL)
+ this->result = nir_ine(&b, &load->dest.ssa, nir_imm_int(&b, 0));
+
+ return;
+ }
+
+ case ir_unop_interpolate_at_centroid:
+ case ir_binop_interpolate_at_offset:
+ case ir_binop_interpolate_at_sample: {
+ ir_dereference *deref = ir->operands[0]->as_dereference();
+ ir_swizzle *swizzle = NULL;
+ if (!deref) {
+ /* the api does not allow a swizzle here, but the varying packing code
+ * may have pushed one into here.
+ */
+ swizzle = ir->operands[0]->as_swizzle();
+ assert(swizzle);
+ deref = swizzle->val->as_dereference();
+ assert(deref);
+ }
+
+ deref->accept(this);
+
+ nir_intrinsic_op op;
+ if (this->deref_head->var->data.mode == nir_var_shader_in) {
+ switch (ir->operation) {
+ case ir_unop_interpolate_at_centroid:
+ op = nir_intrinsic_interp_var_at_centroid;
+ break;
+ case ir_binop_interpolate_at_offset:
+ op = nir_intrinsic_interp_var_at_offset;
+ break;
+ case ir_binop_interpolate_at_sample:
+ op = nir_intrinsic_interp_var_at_sample;
+ break;
+ default:
+ unreachable("Invalid interpolation intrinsic");
+ }
+ } else {
+ /* This case can happen if the vertex shader does not write the
+ * given varying. In this case, the linker will lower it to a
+ * global variable. Since interpolating a variable makes no
+ * sense, we'll just turn it into a load which will probably
+ * eventually end up as an SSA definition.
+ */
+ assert(this->deref_head->var->data.mode == nir_var_global);
+ op = nir_intrinsic_load_var;
+ }
+
+ nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
+ intrin->num_components = deref->type->vector_elements;
+ intrin->variables[0] = this->deref_head;
+ ralloc_steal(intrin, intrin->variables[0]);
+
+ if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
+ intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
+ intrin->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
+
+ if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset)
+ shader->info.uses_interp_var_at_offset = true;
+
+ unsigned bit_size = glsl_get_bit_size(deref->type);
+ add_instr(&intrin->instr, deref->type->vector_elements, bit_size);
+
+ if (swizzle) {
+ unsigned swiz[4] = {
+ swizzle->mask.x, swizzle->mask.y, swizzle->mask.z, swizzle->mask.w
+ };
+
+ result = nir_swizzle(&b, result, swiz,
+ swizzle->type->vector_elements, false);
+ }
+
+ return;
+ }
+
+ default:
+ break;
+ }
+
+ nir_ssa_def *srcs[4];
+ for (unsigned i = 0; i < ir->get_num_operands(); i++)
+ srcs[i] = evaluate_rvalue(ir->operands[i]);
+
+ glsl_base_type types[4];
+ for (unsigned i = 0; i < ir->get_num_operands(); i++)
+ if (supports_ints)
+ types[i] = ir->operands[i]->type->base_type;
+ else
+ types[i] = GLSL_TYPE_FLOAT;
+
+ glsl_base_type out_type;
+ if (supports_ints)
+ out_type = ir->type->base_type;
+ else
+ out_type = GLSL_TYPE_FLOAT;
+
+ switch (ir->operation) {
+ case ir_unop_bit_not: result = nir_inot(&b, srcs[0]); break;
+ case ir_unop_logic_not:
+ result = supports_ints ? nir_inot(&b, srcs[0]) : nir_fnot(&b, srcs[0]);
+ break;
+ case ir_unop_neg:
+ result = type_is_float(types[0]) ? nir_fneg(&b, srcs[0])
+ : nir_ineg(&b, srcs[0]);
+ break;
+ case ir_unop_abs:
+ result = type_is_float(types[0]) ? nir_fabs(&b, srcs[0])
+ : nir_iabs(&b, srcs[0]);
+ break;
+ case ir_unop_saturate:
+ assert(type_is_float(types[0]));
+ result = nir_fsat(&b, srcs[0]);
+ break;
+ case ir_unop_sign:
+ result = type_is_float(types[0]) ? nir_fsign(&b, srcs[0])
+ : nir_isign(&b, srcs[0]);
+ break;
+ case ir_unop_rcp: result = nir_frcp(&b, srcs[0]); break;
+ case ir_unop_rsq: result = nir_frsq(&b, srcs[0]); break;
+ case ir_unop_sqrt: result = nir_fsqrt(&b, srcs[0]); break;
+ case ir_unop_exp: unreachable("ir_unop_exp should have been lowered");
+ case ir_unop_log: unreachable("ir_unop_log should have been lowered");
+ case ir_unop_exp2: result = nir_fexp2(&b, srcs[0]); break;
+ case ir_unop_log2: result = nir_flog2(&b, srcs[0]); break;
+ case ir_unop_i2f:
+ result = supports_ints ? nir_i2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
+ break;
+ case ir_unop_u2f:
+ result = supports_ints ? nir_u2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
+ break;
+ case ir_unop_b2f:
+ result = supports_ints ? nir_b2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
+ break;
+ case ir_unop_f2i: result = nir_f2i(&b, srcs[0]); break;
+ case ir_unop_f2u: result = nir_f2u(&b, srcs[0]); break;
+ case ir_unop_f2b: result = nir_f2b(&b, srcs[0]); break;
+ case ir_unop_i2b: result = nir_i2b(&b, srcs[0]); break;
+ case ir_unop_b2i: result = nir_b2i(&b, srcs[0]); break;
+ case ir_unop_d2f: result = nir_d2f(&b, srcs[0]); break;
+ case ir_unop_f2d: result = nir_f2d(&b, srcs[0]); break;
+ case ir_unop_d2i: result = nir_d2i(&b, srcs[0]); break;
+ case ir_unop_d2u: result = nir_d2u(&b, srcs[0]); break;
+ case ir_unop_d2b: result = nir_d2b(&b, srcs[0]); break;
+ case ir_unop_i2d:
+ assert(supports_ints);
+ result = nir_i2d(&b, srcs[0]);
+ break;
+ case ir_unop_u2d:
+ assert(supports_ints);
+ result = nir_u2d(&b, srcs[0]);
+ break;
+ case ir_unop_i2u:
+ case ir_unop_u2i:
+ case ir_unop_bitcast_i2f:
+ case ir_unop_bitcast_f2i:
+ case ir_unop_bitcast_u2f:
+ case ir_unop_bitcast_f2u:
+ case ir_unop_subroutine_to_int:
+ /* no-op */
+ result = nir_imov(&b, srcs[0]);
+ break;
+ case ir_unop_trunc: result = nir_ftrunc(&b, srcs[0]); break;
+ case ir_unop_ceil: result = nir_fceil(&b, srcs[0]); break;
+ case ir_unop_floor: result = nir_ffloor(&b, srcs[0]); break;
+ case ir_unop_fract: result = nir_ffract(&b, srcs[0]); break;
+ case ir_unop_round_even: result = nir_fround_even(&b, srcs[0]); break;
+ case ir_unop_sin: result = nir_fsin(&b, srcs[0]); break;
+ case ir_unop_cos: result = nir_fcos(&b, srcs[0]); break;
+ case ir_unop_dFdx: result = nir_fddx(&b, srcs[0]); break;
+ case ir_unop_dFdy: result = nir_fddy(&b, srcs[0]); break;
+ case ir_unop_dFdx_fine: result = nir_fddx_fine(&b, srcs[0]); break;
+ case ir_unop_dFdy_fine: result = nir_fddy_fine(&b, srcs[0]); break;
+ case ir_unop_dFdx_coarse: result = nir_fddx_coarse(&b, srcs[0]); break;
+ case ir_unop_dFdy_coarse: result = nir_fddy_coarse(&b, srcs[0]); break;
+ case ir_unop_pack_snorm_2x16:
+ result = nir_pack_snorm_2x16(&b, srcs[0]);
+ break;
+ case ir_unop_pack_snorm_4x8:
+ result = nir_pack_snorm_4x8(&b, srcs[0]);
+ break;
+ case ir_unop_pack_unorm_2x16:
+ result = nir_pack_unorm_2x16(&b, srcs[0]);
+ break;
+ case ir_unop_pack_unorm_4x8:
+ result = nir_pack_unorm_4x8(&b, srcs[0]);
+ break;
+ case ir_unop_pack_half_2x16:
+ result = nir_pack_half_2x16(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_snorm_2x16:
+ result = nir_unpack_snorm_2x16(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_snorm_4x8:
+ result = nir_unpack_snorm_4x8(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_unorm_2x16:
+ result = nir_unpack_unorm_2x16(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_unorm_4x8:
+ result = nir_unpack_unorm_4x8(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_half_2x16:
+ result = nir_unpack_half_2x16(&b, srcs[0]);
+ break;
+ case ir_unop_pack_double_2x32:
+ result = nir_pack_double_2x32(&b, srcs[0]);
+ break;
+ case ir_unop_unpack_double_2x32:
+ result = nir_unpack_double_2x32(&b, srcs[0]);
+ break;
+ case ir_unop_bitfield_reverse:
+ result = nir_bitfield_reverse(&b, srcs[0]);
+ break;
+ case ir_unop_bit_count:
+ result = nir_bit_count(&b, srcs[0]);
+ break;
+ case ir_unop_find_msb:
+ switch (types[0]) {
+ case GLSL_TYPE_UINT:
+ result = nir_ufind_msb(&b, srcs[0]);
+ break;
+ case GLSL_TYPE_INT:
+ result = nir_ifind_msb(&b, srcs[0]);
+ break;
+ default:
+ unreachable("Invalid type for findMSB()");
+ }
+ break;
+ case ir_unop_find_lsb:
+ result = nir_find_lsb(&b, srcs[0]);
+ break;
+
+ case ir_unop_noise:
+ switch (ir->type->vector_elements) {
+ case 1:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_fnoise1_1(&b, srcs[0]); break;
+ case 2: result = nir_fnoise1_2(&b, srcs[0]); break;
+ case 3: result = nir_fnoise1_3(&b, srcs[0]); break;
+ case 4: result = nir_fnoise1_4(&b, srcs[0]); break;
+ default: unreachable("not reached");
+ }
+ break;
+ case 2:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_fnoise2_1(&b, srcs[0]); break;
+ case 2: result = nir_fnoise2_2(&b, srcs[0]); break;
+ case 3: result = nir_fnoise2_3(&b, srcs[0]); break;
+ case 4: result = nir_fnoise2_4(&b, srcs[0]); break;
+ default: unreachable("not reached");
+ }
+ break;
+ case 3:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_fnoise3_1(&b, srcs[0]); break;
+ case 2: result = nir_fnoise3_2(&b, srcs[0]); break;
+ case 3: result = nir_fnoise3_3(&b, srcs[0]); break;
+ case 4: result = nir_fnoise3_4(&b, srcs[0]); break;
+ default: unreachable("not reached");
+ }
+ break;
+ case 4:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_fnoise4_1(&b, srcs[0]); break;
+ case 2: result = nir_fnoise4_2(&b, srcs[0]); break;
+ case 3: result = nir_fnoise4_3(&b, srcs[0]); break;
+ case 4: result = nir_fnoise4_4(&b, srcs[0]); break;
+ default: unreachable("not reached");
+ }
+ break;
+ default:
+ unreachable("not reached");
+ }
+ break;
+ case ir_unop_get_buffer_size: {
+ nir_intrinsic_instr *load = nir_intrinsic_instr_create(
+ this->shader,
+ nir_intrinsic_get_buffer_size);
+ load->num_components = ir->type->vector_elements;
+ load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
+ unsigned bit_size = glsl_get_bit_size(ir->type);
+ add_instr(&load->instr, ir->type->vector_elements, bit_size);
+ return;
+ }
+
+ case ir_binop_add:
+ result = type_is_float(out_type) ? nir_fadd(&b, srcs[0], srcs[1])
+ : nir_iadd(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_sub:
+ result = type_is_float(out_type) ? nir_fsub(&b, srcs[0], srcs[1])
+ : nir_isub(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_mul:
+ result = type_is_float(out_type) ? nir_fmul(&b, srcs[0], srcs[1])
+ : nir_imul(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_div:
+ if (type_is_float(out_type))
+ result = nir_fdiv(&b, srcs[0], srcs[1]);
+ else if (out_type == GLSL_TYPE_INT)
+ result = nir_idiv(&b, srcs[0], srcs[1]);
+ else
+ result = nir_udiv(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_mod:
+ result = type_is_float(out_type) ? nir_fmod(&b, srcs[0], srcs[1])
+ : nir_umod(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_min:
+ if (type_is_float(out_type))
+ result = nir_fmin(&b, srcs[0], srcs[1]);
+ else if (out_type == GLSL_TYPE_INT)
+ result = nir_imin(&b, srcs[0], srcs[1]);
+ else
+ result = nir_umin(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_max:
+ if (type_is_float(out_type))
+ result = nir_fmax(&b, srcs[0], srcs[1]);
+ else if (out_type == GLSL_TYPE_INT)
+ result = nir_imax(&b, srcs[0], srcs[1]);
+ else
+ result = nir_umax(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_pow: result = nir_fpow(&b, srcs[0], srcs[1]); break;
+ case ir_binop_bit_and: result = nir_iand(&b, srcs[0], srcs[1]); break;
+ case ir_binop_bit_or: result = nir_ior(&b, srcs[0], srcs[1]); break;
+ case ir_binop_bit_xor: result = nir_ixor(&b, srcs[0], srcs[1]); break;
+ case ir_binop_logic_and:
+ result = supports_ints ? nir_iand(&b, srcs[0], srcs[1])
+ : nir_fand(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_logic_or:
+ result = supports_ints ? nir_ior(&b, srcs[0], srcs[1])
+ : nir_for(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_logic_xor:
+ result = supports_ints ? nir_ixor(&b, srcs[0], srcs[1])
+ : nir_fxor(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_lshift: result = nir_ishl(&b, srcs[0], srcs[1]); break;
+ case ir_binop_rshift:
+ result = (out_type == GLSL_TYPE_INT) ? nir_ishr(&b, srcs[0], srcs[1])
+ : nir_ushr(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_imul_high:
+ result = (out_type == GLSL_TYPE_INT) ? nir_imul_high(&b, srcs[0], srcs[1])
+ : nir_umul_high(&b, srcs[0], srcs[1]);
+ break;
+ case ir_binop_carry: result = nir_uadd_carry(&b, srcs[0], srcs[1]); break;
+ case ir_binop_borrow: result = nir_usub_borrow(&b, srcs[0], srcs[1]); break;
+ case ir_binop_less:
+ if (supports_ints) {
+ if (type_is_float(types[0]))
+ result = nir_flt(&b, srcs[0], srcs[1]);
+ else if (types[0] == GLSL_TYPE_INT)
+ result = nir_ilt(&b, srcs[0], srcs[1]);
+ else
+ result = nir_ult(&b, srcs[0], srcs[1]);
+ } else {
+ result = nir_slt(&b, srcs[0], srcs[1]);
+ }
+ break;
+ case ir_binop_greater:
+ if (supports_ints) {
+ if (type_is_float(types[0]))
+ result = nir_flt(&b, srcs[1], srcs[0]);
+ else if (types[0] == GLSL_TYPE_INT)
+ result = nir_ilt(&b, srcs[1], srcs[0]);
+ else
+ result = nir_ult(&b, srcs[1], srcs[0]);
+ } else {
+ result = nir_slt(&b, srcs[1], srcs[0]);
+ }
+ break;
+ case ir_binop_lequal:
+ if (supports_ints) {
+ if (type_is_float(types[0]))
+ result = nir_fge(&b, srcs[1], srcs[0]);
+ else if (types[0] == GLSL_TYPE_INT)
+ result = nir_ige(&b, srcs[1], srcs[0]);
+ else
+ result = nir_uge(&b, srcs[1], srcs[0]);
+ } else {
+ result = nir_slt(&b, srcs[1], srcs[0]);
+ }
+ break;
+ case ir_binop_gequal:
+ if (supports_ints) {
+ if (type_is_float(types[0]))
+ result = nir_fge(&b, srcs[0], srcs[1]);
+ else if (types[0] == GLSL_TYPE_INT)
+ result = nir_ige(&b, srcs[0], srcs[1]);
+ else
+ result = nir_uge(&b, srcs[0], srcs[1]);
+ } else {
+ result = nir_slt(&b, srcs[0], srcs[1]);
+ }
+ break;
+ case ir_binop_equal:
+ if (supports_ints) {
+ if (type_is_float(types[0]))
+ result = nir_feq(&b, srcs[0], srcs[1]);
+ else
+ result = nir_ieq(&b, srcs[0], srcs[1]);
+ } else {
+ result = nir_seq(&b, srcs[0], srcs[1]);
+ }
+ break;
+ case ir_binop_nequal:
+ if (supports_ints) {
+ if (type_is_float(types[0]))
+ result = nir_fne(&b, srcs[0], srcs[1]);
+ else
+ result = nir_ine(&b, srcs[0], srcs[1]);
+ } else {
+ result = nir_sne(&b, srcs[0], srcs[1]);
+ }
+ break;
+ case ir_binop_all_equal:
+ if (supports_ints) {
+ if (type_is_float(types[0])) {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_feq(&b, srcs[0], srcs[1]); break;
+ case 2: result = nir_ball_fequal2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_ball_fequal3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_ball_fequal4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_ieq(&b, srcs[0], srcs[1]); break;
+ case 2: result = nir_ball_iequal2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_ball_iequal3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_ball_iequal4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_seq(&b, srcs[0], srcs[1]); break;
+ case 2: result = nir_fall_equal2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_fall_equal3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_fall_equal4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ }
+ break;
+ case ir_binop_any_nequal:
+ if (supports_ints) {
+ if (type_is_float(types[0])) {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_fne(&b, srcs[0], srcs[1]); break;
+ case 2: result = nir_bany_fnequal2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_bany_fnequal3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_bany_fnequal4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_ine(&b, srcs[0], srcs[1]); break;
+ case 2: result = nir_bany_inequal2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_bany_inequal3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_bany_inequal4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ }
+ } else {
+ switch (ir->operands[0]->type->vector_elements) {
+ case 1: result = nir_sne(&b, srcs[0], srcs[1]); break;
+ case 2: result = nir_fany_nequal2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_fany_nequal3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_fany_nequal4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ }
+ break;
+ case ir_binop_dot:
+ switch (ir->operands[0]->type->vector_elements) {
+ case 2: result = nir_fdot2(&b, srcs[0], srcs[1]); break;
+ case 3: result = nir_fdot3(&b, srcs[0], srcs[1]); break;
+ case 4: result = nir_fdot4(&b, srcs[0], srcs[1]); break;
+ default:
+ unreachable("not reached");
+ }
+ break;
+
+ case ir_binop_ldexp: result = nir_ldexp(&b, srcs[0], srcs[1]); break;
+ case ir_triop_fma:
+ result = nir_ffma(&b, srcs[0], srcs[1], srcs[2]);
+ break;
+ case ir_triop_lrp:
+ result = nir_flrp(&b, srcs[0], srcs[1], srcs[2]);
+ break;
+ case ir_triop_csel:
+ if (supports_ints)
+ result = nir_bcsel(&b, srcs[0], srcs[1], srcs[2]);
+ else
+ result = nir_fcsel(&b, srcs[0], srcs[1], srcs[2]);
+ break;
+ case ir_triop_bitfield_extract:
+ result = (out_type == GLSL_TYPE_INT) ?
+ nir_ibitfield_extract(&b, srcs[0], srcs[1], srcs[2]) :
+ nir_ubitfield_extract(&b, srcs[0], srcs[1], srcs[2]);
+ break;
+ case ir_quadop_bitfield_insert:
+ result = nir_bitfield_insert(&b, srcs[0], srcs[1], srcs[2], srcs[3]);
+ break;
+ case ir_quadop_vector:
+ result = nir_vec(&b, srcs, ir->type->vector_elements);
+ break;
+
+ default:
+ unreachable("not reached");
+ }
+}
+
+void
+nir_visitor::visit(ir_swizzle *ir)
+{
+ unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
+ result = nir_swizzle(&b, evaluate_rvalue(ir->val), swizzle,
+ ir->type->vector_elements, !supports_ints);
+}
+
+void
+nir_visitor::visit(ir_texture *ir)
+{
+ unsigned num_srcs;
+ nir_texop op;
+ switch (ir->op) {
+ case ir_tex:
+ op = nir_texop_tex;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_txb:
+ case ir_txl:
+ op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
+ num_srcs = 2; /* coordinate, bias/lod */
+ break;
+
+ case ir_txd:
+ op = nir_texop_txd; /* coordinate, dPdx, dPdy */
+ num_srcs = 3;
+ break;
+
+ case ir_txf:
+ op = nir_texop_txf;
+ if (ir->lod_info.lod != NULL)
+ num_srcs = 2; /* coordinate, lod */
+ else
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_txf_ms:
+ op = nir_texop_txf_ms;
+ num_srcs = 2; /* coordinate, sample_index */
+ break;
+
+ case ir_txs:
+ op = nir_texop_txs;
+ if (ir->lod_info.lod != NULL)
+ num_srcs = 1; /* lod */
+ else
+ num_srcs = 0;
+ break;
+
+ case ir_lod:
+ op = nir_texop_lod;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_tg4:
+ op = nir_texop_tg4;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ case ir_query_levels:
+ op = nir_texop_query_levels;
+ num_srcs = 0;
+ break;
+
+ case ir_texture_samples:
+ op = nir_texop_texture_samples;
+ num_srcs = 0;
+ break;
+
+ case ir_samples_identical:
+ op = nir_texop_samples_identical;
+ num_srcs = 1; /* coordinate */
+ break;
+
+ default:
+ unreachable("not reached");
+ }
+
+ if (ir->projector != NULL)
+ num_srcs++;
+ if (ir->shadow_comparitor != NULL)
+ num_srcs++;
+ if (ir->offset != NULL)
+ num_srcs++;
+
+ nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
+
+ instr->op = op;
+ instr->sampler_dim =
+ (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
+ instr->is_array = ir->sampler->type->sampler_array;
+ instr->is_shadow = ir->sampler->type->sampler_shadow;
+ if (instr->is_shadow)
+ instr->is_new_style_shadow = (ir->type->vector_elements == 1);
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ instr->dest_type = nir_type_float;
+ break;
+ case GLSL_TYPE_INT:
+ instr->dest_type = nir_type_int;
+ break;
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_UINT:
+ instr->dest_type = nir_type_uint;
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ instr->texture = evaluate_deref(&instr->instr, ir->sampler);
+
+ unsigned src_number = 0;
+
+ if (ir->coordinate != NULL) {
+ instr->coord_components = ir->coordinate->type->vector_elements;
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->coordinate));
+ instr->src[src_number].src_type = nir_tex_src_coord;
+ src_number++;
+ }
+
+ if (ir->projector != NULL) {
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->projector));
+ instr->src[src_number].src_type = nir_tex_src_projector;
+ src_number++;
+ }
+
+ if (ir->shadow_comparitor != NULL) {
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->shadow_comparitor));
+ instr->src[src_number].src_type = nir_tex_src_comparitor;
+ src_number++;
+ }
+
+ if (ir->offset != NULL) {
+ /* we don't support multiple offsets yet */
+ assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
+
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->offset));
+ instr->src[src_number].src_type = nir_tex_src_offset;
+ src_number++;
+ }
+
+ switch (ir->op) {
+ case ir_txb:
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->lod_info.bias));
+ instr->src[src_number].src_type = nir_tex_src_bias;
+ src_number++;
+ break;
+
+ case ir_txl:
+ case ir_txf:
+ case ir_txs:
+ if (ir->lod_info.lod != NULL) {
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->lod_info.lod));
+ instr->src[src_number].src_type = nir_tex_src_lod;
+ src_number++;
+ }
+ break;
+
+ case ir_txd:
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->lod_info.grad.dPdx));
+ instr->src[src_number].src_type = nir_tex_src_ddx;
+ src_number++;
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->lod_info.grad.dPdy));
+ instr->src[src_number].src_type = nir_tex_src_ddy;
+ src_number++;
+ break;
+
+ case ir_txf_ms:
+ instr->src[src_number].src =
+ nir_src_for_ssa(evaluate_rvalue(ir->lod_info.sample_index));
+ instr->src[src_number].src_type = nir_tex_src_ms_index;
+ src_number++;
+ break;
+
+ case ir_tg4:
+ instr->component = ir->lod_info.component->as_constant()->value.u[0];
+ break;
+
+ default:
+ break;
+ }
+
+ assert(src_number == num_srcs);
+
+ unsigned bit_size = glsl_get_bit_size(ir->type);
+ add_instr(&instr->instr, nir_tex_instr_dest_size(instr), bit_size);
+}
+
+void
+nir_visitor::visit(ir_constant *ir)
+{
+ /*
+ * We don't know if this variable is an an array or struct that gets
+ * dereferenced, so do the safe thing an make it a variable with a
+ * constant initializer and return a dereference.
+ */
+
+ nir_variable *var =
+ nir_local_variable_create(this->impl, ir->type, "const_temp");
+ var->data.read_only = true;
+ var->constant_initializer = constant_copy(ir, var);
+
+ this->deref_head = nir_deref_var_create(this->shader, var);
+ this->deref_tail = &this->deref_head->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_variable *ir)
+{
+ struct hash_entry *entry =
+ _mesa_hash_table_search(this->var_table, ir->var);
+ assert(entry);
+ nir_variable *var = (nir_variable *) entry->data;
+
+ nir_deref_var *deref = nir_deref_var_create(this->shader, var);
+ this->deref_head = deref;
+ this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_record *ir)
+{
+ ir->record->accept(this);
+
+ int field_index = this->deref_tail->type->field_index(ir->field);
+ assert(field_index >= 0);
+
+ nir_deref_struct *deref = nir_deref_struct_create(this->deref_tail, field_index);
+ deref->deref.type = ir->type;
+ this->deref_tail->child = &deref->deref;
+ this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_array *ir)
+{
+ nir_deref_array *deref = nir_deref_array_create(this->shader);
+ deref->deref.type = ir->type;
+
+ ir_constant *const_index = ir->array_index->as_constant();
+ if (const_index != NULL) {
+ deref->deref_array_type = nir_deref_array_type_direct;
+ deref->base_offset = const_index->value.u[0];
+ } else {
+ deref->deref_array_type = nir_deref_array_type_indirect;
+ deref->indirect =
+ nir_src_for_ssa(evaluate_rvalue(ir->array_index));
+ }
+
+ ir->array->accept(this);
+
+ this->deref_tail->child = &deref->deref;
+ ralloc_steal(this->deref_tail, deref);
+ this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_barrier *)
+{
+ nir_intrinsic_instr *instr =
+ nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
+ nir_builder_instr_insert(&b, &instr->instr);
+}
diff --git a/src/compiler/glsl/glsl_to_nir.h b/src/compiler/glsl/glsl_to_nir.h
new file mode 100644
index 00000000000..c63382ea92d
--- /dev/null
+++ b/src/compiler/glsl/glsl_to_nir.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott ([email protected])
+ *
+ */
+
+#include "compiler/nir/nir.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gl_shader_program;
+
+nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
+ gl_shader_stage stage,
+ const nir_shader_compiler_options *options);
+
+#ifdef __cplusplus
+}
+#endif