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authorAlejandro Piñeiro <[email protected]>2019-02-07 18:43:58 +0100
committerAlejandro Piñeiro <[email protected]>2019-02-21 11:47:59 +0100
commit0629b2a462a1dfc729fb487419b3c2749ef9e728 (patch)
tree4b6bc4c0a9033f666dd55c59dcc64c3f31f1e2ee /src/compiler/glsl
parent675eabb56069795a2dbcc55ced7e77cfe4e93b92 (diff)
nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
On GLSL that info is set as a layout qualifier when redeclaring gl_FragCoord, so somehow tied to a specific variable. But in practice, they behave as a global of the shader. On ARB programs they are set using a global OPTION (defined at ARB_fragment_coord_conventions), and on SPIR-V using ExecutionModes, that are also not tied specifically to the builtin. This patch moves that info from nir variable and ir variable to nir shader and gl_program shader_info respectively, so the map is more similar to SPIR-V, and ARB programs, instead of more similar to GLSL. FWIW, shader_info.fs already had pixel_center_integer, so this change also removes some redundancy. Also, as struct gl_program also includes a shader_info, we removed gl_program::OriginUpperLeft and PixelCenterInteger, as it would be superfluous. This change was needed because recently spirv_to_nir changed the order in which execution modes and variables are handled, so the variables didn't get the correct values. Now the info is set on the shader itself, and we don't need to go back to the builtin variable to set it. Fixes: e68871f6a ("spirv: Handle constants and types before execution modes") v2: (Jason) * glsl_to_nir: get the info before glsl_to_nir, while all the rest of the info gathering is happening * prog_to_nir: gather the info on a general info-gathering pass, not on variable setup. v3: (Jason) * Squash with the patch that removes that info from ir variable * anv: assert that OriginUpperLeft is true. It should be already set by spirv_to_nir. * blorp: set origin_upper_left on its core "compile fragment shader", not just on some specific places (for this we added an helper on a previous patch). * prog_to_nir: no need to gather specifically this fragcoord modes as the full gl_program shader_info is copied. * spirv_to_nir: assert that we are a fragment shader when handling this execution modes. v4: (reported by failing gitlab pipeline #18750) * state_tracker: update too due changes on ir.h/gl_program v5: * blorp: minor change after change on previous patch * radeonsi: update due this change. v6: (Timothy Arceri) * prog_to_nir: remove extra whitespace * shader_info: don't use :1 on origin_upper_left * glsl: program.fs.origin_upper_left/pixel_center_integer can be move out of the shader list loop
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp11
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp7
-rw-r--r--src/compiler/glsl/ir.cpp2
-rw-r--r--src/compiler/glsl/ir.h8
-rw-r--r--src/compiler/glsl/linker.cpp4
5 files changed, 14 insertions, 18 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 620153e6a34..f68ed46435b 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3670,8 +3670,6 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
}
- var->data.pixel_center_integer = qual->flags.q.pixel_center_integer;
- var->data.origin_upper_left = qual->flags.q.origin_upper_left;
if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
&& (strcmp(var->name, "gl_FragCoord") != 0)) {
const char *const qual_string = (qual->flags.q.origin_upper_left)
@@ -4290,10 +4288,13 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
&& strcmp(var->name, "gl_FragCoord") == 0) {
/* Allow redeclaration of gl_FragCoord for ARB_fcc layout
* qualifiers.
+ *
+ * We don't really need to do anything here, just allow the
+ * redeclaration. Any error on the gl_FragCoord is handled on the ast
+ * level at apply_layout_qualifier_to_variable using the
+ * ast_type_qualifier and _mesa_glsl_parse_state, or later at
+ * linker.cpp.
*/
- earlier->data.origin_upper_left = var->data.origin_upper_left;
- earlier->data.pixel_center_integer = var->data.pixel_center_integer;
-
/* According to section 4.3.7 of the GLSL 1.30 spec,
* the following built-in varaibles can be redeclared with an
* interpolation qualifier:
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index d62de862fac..09a4f19f6f2 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -168,6 +168,11 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.has_transform_feedback_varyings |=
shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
+ if (shader->info.stage == MESA_SHADER_FRAGMENT) {
+ shader->info.fs.pixel_center_integer = sh->Program->info.fs.pixel_center_integer;
+ shader->info.fs.origin_upper_left = sh->Program->info.fs.origin_upper_left;
+ }
+
return shader;
}
@@ -398,8 +403,6 @@ nir_visitor::visit(ir_variable *ir)
}
var->data.interpolation = ir->data.interpolation;
- var->data.origin_upper_left = ir->data.origin_upper_left;
- var->data.pixel_center_integer = ir->data.pixel_center_integer;
var->data.location_frac = ir->data.location_frac;
switch (ir->data.depth_layout) {
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 1d1a56ae9a5..77e37161b74 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1725,8 +1725,6 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.warn_extension_index = 0;
this->constant_value = NULL;
this->constant_initializer = NULL;
- this->data.origin_upper_left = false;
- this->data.pixel_center_integer = false;
this->data.depth_layout = ir_depth_layout_none;
this->data.used = false;
this->data.always_active_io = false;
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index d05d1998a50..fa124863d09 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -712,14 +712,6 @@ public:
unsigned interpolation:2;
/**
- * \name ARB_fragment_coord_conventions
- * @{
- */
- unsigned origin_upper_left:1;
- unsigned pixel_center_integer:1;
- /*@}*/
-
- /**
* Was the location explicitly set in the shader?
*
* If the location is explicitly set in the shader, it \b cannot be changed
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 2d76e852f47..5a950950b7c 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2049,9 +2049,11 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
shader->SampleInterlockOrdered;
linked_shader->Program->info.fs.sample_interlock_unordered |=
shader->SampleInterlockUnordered;
-
linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport;
}
+
+ linked_shader->Program->info.fs.pixel_center_integer = pixel_center_integer;
+ linked_shader->Program->info.fs.origin_upper_left = origin_upper_left;
}
/**