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authorBrian Paul <[email protected]>2018-03-29 22:02:37 -0600
committerBrian Paul <[email protected]>2018-03-30 08:37:59 -0600
commitfc1d1dbe81e16041ec0d84811d171f7d42975eea (patch)
treed205ea9af00372290b4758910bd1c598c3205c40 /src/compiler/glsl
parente7fc18097ef5770f0da4186050f772518f28174a (diff)
nir: s/uint/unsigned/ to fix MSVC/MinGW build
Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c4a6d52a5b2..dbb58d82e8f 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -369,7 +369,7 @@ nir_visitor::visit(ir_variable *ir)
/* Mark all the locations that require two slots */
if (shader->info.stage == MESA_SHADER_VERTEX &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
- for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+ for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
shader->info.vs.double_inputs |= bitfield;
}