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authorLionel Landwerlin <[email protected]>2019-07-31 12:12:10 +0300
committerLionel Landwerlin <[email protected]>2019-08-21 09:44:10 +0200
commite4da8b9c331cc3ae1b86b3a7860231e202463db0 (patch)
treec3d80cc597dc048be4382b0e0167d6e5a8ffdf47 /src/compiler/glsl
parent9f37bc419cb842bee902eb3117a20b7a57d64381 (diff)
mesa/compiler: rework tear down of builtin/types
The issue we're running into when running CTS is that glsl types are deleted while builtins depending on them are not. This happens because on one hand we have glsl types ref counted, but builtins are not. Instead builtins are destroyed when unloading libGL or explicitly calling glReleaseShaderCompiler(). This change removes almost entirely any dealing with glsl types ref/unref by letting the builtins deal with it instead. In turn we introduce a builtin ref count mechanism. Each GL context takes a reference on the builtins when compiling a shader for the first time. It releases the reference when the context is destroyed. It can also explicitly release those when glReleaseShaderCompiler() is called. Finally we also take a reference on the glsl types when loading libGL to avoid recreating glsl types too often. v2: Ensure we take a reference if we don't have one in link step (Lionel) Signed-off-by: Lionel Landwerlin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796 Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_function.cpp1
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp1
-rw-r--r--src/compiler/glsl/builtin_functions.cpp20
-rw-r--r--src/compiler/glsl/builtin_functions.h20
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp46
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h5
-rw-r--r--src/compiler/glsl/standalone.cpp5
7 files changed, 31 insertions, 67 deletions
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 0ed47660e22..4fd9b879555 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -664,7 +664,6 @@ match_function_by_name(const char *name,
}
/* Local shader has no exact candidates; check the built-ins. */
- _mesa_glsl_initialize_builtin_functions();
sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
/* if _mesa_glsl_find_builtin_function failed, fall back to the result
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 61351341703..37afb8bd0b0 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6043,7 +6043,6 @@ ast_function::hir(exec_list *instructions,
*/
if (state->es_shader) {
/* Local shader has no exact candidates; check the built-ins. */
- _mesa_glsl_initialize_builtin_functions();
if (state->language_version >= 300 &&
_mesa_glsl_has_builtin_function(state, name)) {
YYLTYPE loc = this->get_location();
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 95d45033a01..eef5737128d 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -1254,6 +1254,8 @@ builtin_builder::initialize()
if (mem_ctx != NULL)
return;
+ glsl_type_singleton_init_or_ref();
+
mem_ctx = ralloc_context(NULL);
create_shader();
create_intrinsics();
@@ -1268,6 +1270,8 @@ builtin_builder::release()
ralloc_free(shader);
shader = NULL;
+
+ glsl_type_singleton_decref();
}
void
@@ -7277,24 +7281,28 @@ builtin_builder::_vote(const char *intrinsic_name,
/* The singleton instance of builtin_builder. */
static builtin_builder builtins;
static mtx_t builtins_lock = _MTX_INITIALIZER_NP;
+static uint32_t builtin_users = 0;
/**
* External API (exposing the built-in module to the rest of the compiler):
* @{
*/
-void
-_mesa_glsl_initialize_builtin_functions()
+extern "C" void
+_mesa_glsl_builtin_functions_init_or_ref()
{
mtx_lock(&builtins_lock);
- builtins.initialize();
+ if (builtin_users++ == 0)
+ builtins.initialize();
mtx_unlock(&builtins_lock);
}
-void
-_mesa_glsl_release_builtin_functions()
+extern "C" void
+_mesa_glsl_builtin_functions_decref()
{
mtx_lock(&builtins_lock);
- builtins.release();
+ assert(builtin_users != 0);
+ if (--builtin_users == 0)
+ builtins.release();
mtx_unlock(&builtins_lock);
}
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h
index 50f4f3b1494..ff3d4e9f436 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -26,8 +26,19 @@
struct gl_shader;
-extern void
-_mesa_glsl_initialize_builtin_functions();
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+_mesa_glsl_builtin_functions_init_or_ref();
+
+void
+_mesa_glsl_builtin_functions_decref(void);
+
+#ifdef __cplusplus
+
+} /* extern "C" */
extern ir_function_signature *
_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
@@ -43,9 +54,6 @@ _mesa_glsl_get_builtin_function_shader(void);
extern ir_function_signature *
_mesa_get_main_function_signature(glsl_symbol_table *symbols);
-extern void
-_mesa_glsl_release_builtin_functions(void);
-
namespace generate_ir {
ir_function_signature *
@@ -71,4 +79,6 @@ udivmod64(void *mem_ctx, builtin_available_predicate avail);
}
+#endif /* __cplusplus */
+
#endif /* BULITIN_FUNCTIONS_H */
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index e4a7e3dbf70..3ee1af57d50 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2326,49 +2326,3 @@ do_common_optimization(exec_list *ir, bool linked,
return progress;
}
-
-extern "C" {
-
-/**
- * To be called at GL context ctor.
- */
-void
-_mesa_init_shader_compiler_types(void)
-{
- glsl_type_singleton_init_or_ref();
-}
-
-/**
- * To be called at GL context dtor.
- */
-void
-_mesa_destroy_shader_compiler_types(void)
-{
- glsl_type_singleton_decref();
-}
-
-/**
- * To be called at GL teardown time, this frees compiler datastructures.
- *
- * After calling this, any previously compiled shaders and shader
- * programs would be invalid. So this should happen at approximately
- * program exit.
- */
-void
-_mesa_destroy_shader_compiler(void)
-{
- _mesa_destroy_shader_compiler_caches();
-}
-
-/**
- * Releases compiler caches to trade off performance for memory.
- *
- * Intended to be used with glReleaseShaderCompiler().
- */
-void
-_mesa_destroy_shader_compiler_caches(void)
-{
- _mesa_glsl_release_builtin_functions();
-}
-
-}
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 5aaf0bc252b..62f4e1fc848 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -1024,11 +1024,6 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
struct _mesa_glsl_parse_state *state,
struct gl_context *gl_ctx);
-extern void _mesa_init_shader_compiler_types(void);
-extern void _mesa_destroy_shader_compiler_types(void);
-extern void _mesa_destroy_shader_compiler(void);
-extern void _mesa_destroy_shader_compiler_caches(void);
-
extern void
_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
struct glsl_symbol_table *src,
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index b32fb626ef6..46733d490ec 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -134,7 +134,7 @@ static void
initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
- glsl_type_singleton_init_or_ref();
+ _mesa_glsl_builtin_functions_init_or_ref();
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
@@ -620,6 +620,5 @@ standalone_compiler_cleanup(struct gl_shader_program *whole_program)
delete whole_program->FragDataIndexBindings;
ralloc_free(whole_program);
- glsl_type_singleton_decref();
- _mesa_glsl_release_builtin_functions();
+ _mesa_glsl_builtin_functions_decref();
}