diff options
author | Kenneth Graunke <[email protected]> | 2016-03-29 13:32:32 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-01 22:05:20 -0700 |
commit | 9fe211bec4533bd5cebeb61b38343ae9c174abb7 (patch) | |
tree | 137e2789ea22ec11ec223f4026d695db7a834618 /src/compiler/glsl | |
parent | 013f25c3b3aa676cbd580fc070454d74db27a400 (diff) |
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
A program will either have gl_VertexID or gl_VertexIDMESA (the lowered
zero-based version), not both. Just spoof it in the resource list so
the hacks are done in a single place.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 064e7f5ca21..c0d310746f3 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3503,12 +3503,20 @@ create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in) if (!out) return NULL; - out->type = in->type; - out->name = ralloc_strdup(shProg, in->name); + /* Since gl_VertexID may be lowered to gl_VertexIDMESA, but applications + * expect to see gl_VertexID in the program resource list. Pretend. + */ + if (in->data.mode == ir_var_system_value && + in->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) { + out->name = ralloc_strdup(shProg, "gl_VertexID"); + } else { + out->name = ralloc_strdup(shProg, in->name); + } if (!out->name) return NULL; + out->type = in->type; out->location = in->data.location; out->index = in->data.index; out->patch = in->data.patch; |