diff options
author | Timothy Arceri <[email protected]> | 2016-03-24 12:11:01 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-03-26 09:26:30 +1100 |
commit | 8683d54d2be82519c31e087e17dd936d13fa9d07 (patch) | |
tree | 434fd99512a25b6cd37ad616870619e646e10291 /src/compiler/glsl | |
parent | a8e5edaadfd5df6a473566ff55978aca27a37679 (diff) |
glsl: reduce buffer block duplication
This reduces some of the craziness required for handling buffer
blocks. The problem is each shader stage holds its own information
about a block in memory, we were copying that information to a
program wide list but the per stage information remained meaning
when a binding was updated we needed to update all versions of it.
This changes the per stage blocks to instead point to a single
version of the block information in the program list.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/link_uniform_initializers.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 12 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 78 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 5 |
4 files changed, 54 insertions, 43 deletions
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp index 3609f81771e..7d280ccf7fc 100644 --- a/src/compiler/glsl/link_uniform_initializers.cpp +++ b/src/compiler/glsl/link_uniform_initializers.cpp @@ -183,7 +183,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding) if (stage_index != -1) { struct gl_shader *sh = prog->_LinkedShaders[i]; - sh->BufferInterfaceBlocks[stage_index].Binding = binding; + sh->BufferInterfaceBlocks[stage_index]->Binding = binding; } } } diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 940cc61181d..807b069e3ed 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -954,6 +954,8 @@ link_cross_validate_uniform_block(void *mem_ctx, new_block->Uniforms, sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); + linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name); + for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { struct gl_uniform_buffer_variable *ubo_var = &linked_block->Uniforms[i]; @@ -1005,9 +1007,9 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) const unsigned l = strlen(var->name); for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) { - for (unsigned j = 0; j < shader->BufferInterfaceBlocks[i].NumUniforms; j++) { + for (unsigned j = 0; j < shader->BufferInterfaceBlocks[i]->NumUniforms; j++) { if (sentinel) { - const char *begin = shader->BufferInterfaceBlocks[i].Uniforms[j].Name; + const char *begin = shader->BufferInterfaceBlocks[i]->Uniforms[j].Name; const char *end = strchr(begin, sentinel); if (end == NULL) @@ -1022,7 +1024,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) break; } } else if (!strcmp(var->name, - shader->BufferInterfaceBlocks[i].Uniforms[j].Name)) { + shader->BufferInterfaceBlocks[i]->Uniforms[j].Name)) { found = true; var->data.location = j; break; @@ -1148,9 +1150,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog, sh->num_combined_uniform_components = sh->num_uniform_components; for (unsigned i = 0; i < sh->NumBufferInterfaceBlocks; i++) { - if (!sh->BufferInterfaceBlocks[i].IsShaderStorage) { + if (!sh->BufferInterfaceBlocks[i]->IsShaderStorage) { sh->num_combined_uniform_components += - sh->BufferInterfaceBlocks[i].UniformBufferSize / 4; + sh->BufferInterfaceBlocks[i]->UniformBufferSize / 4; } } } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 76b700d3451..cd35464eeeb 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1192,11 +1192,11 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) int index = link_cross_validate_uniform_block(prog, &prog->BufferInterfaceBlocks, &prog->NumBufferInterfaceBlocks, - &sh->BufferInterfaceBlocks[j]); + sh->BufferInterfaceBlocks[j]); if (index == -1) { linker_error(prog, "uniform block `%s' has mismatching definitions\n", - sh->BufferInterfaceBlocks[j].Name); + sh->BufferInterfaceBlocks[j]->Name); return false; } @@ -1204,6 +1204,23 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) } } + /* Update per stage block pointers to point to the program list. + * FIXME: We should be able to free the per stage blocks here. + */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) { + int stage_index = + prog->InterfaceBlockStageIndex[i][j]; + + if (stage_index != -1) { + struct gl_shader *sh = prog->_LinkedShaders[i]; + + sh->BufferInterfaceBlocks[stage_index] = + &prog->BufferInterfaceBlocks[j]; + } + } + } + return true; } @@ -2069,9 +2086,15 @@ link_intrastage_shaders(void *mem_ctx, linked->ir = new(linked) exec_list; clone_ir_list(mem_ctx, linked->ir, main->ir); - linked->BufferInterfaceBlocks = uniform_blocks; + linked->BufferInterfaceBlocks = + ralloc_array(linked, gl_uniform_block *, num_uniform_blocks); + + ralloc_steal(linked, uniform_blocks); + for (unsigned i = 0; i < num_uniform_blocks; i++) { + linked->BufferInterfaceBlocks[i] = &uniform_blocks[i]; + } + linked->NumBufferInterfaceBlocks = num_uniform_blocks; - ralloc_steal(linked, linked->BufferInterfaceBlocks); link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders); @@ -2869,7 +2892,8 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) if (prog->InterfaceBlockStageIndex[j][i] != -1) { struct gl_shader *sh = prog->_LinkedShaders[j]; int stage_index = prog->InterfaceBlockStageIndex[j][i]; - if (sh && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) { + if (sh && + sh->BufferInterfaceBlocks[stage_index]->IsShaderStorage) { shader_blocks[j]++; total_shader_storage_blocks++; } else { @@ -2986,7 +3010,8 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) { int stage_index = prog->InterfaceBlockStageIndex[i][j]; - if (stage_index != -1 && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) + if (stage_index != -1 && + sh->BufferInterfaceBlocks[stage_index]->IsShaderStorage) total_shader_storage_blocks++; } @@ -4006,20 +4031,22 @@ link_assign_subroutine_types(struct gl_shader_program *prog) static void split_ubos_and_ssbos(void *mem_ctx, - struct gl_uniform_block *blocks, + struct gl_uniform_block **s_blks, + struct gl_uniform_block *p_blks, unsigned num_blocks, struct gl_uniform_block ***ubos, unsigned *num_ubos, - unsigned **ubo_interface_block_indices, struct gl_uniform_block ***ssbos, - unsigned *num_ssbos, - unsigned **ssbo_interface_block_indices) + unsigned *num_ssbos) { unsigned num_ubo_blocks = 0; unsigned num_ssbo_blocks = 0; + /* Are we spliting the list of blocks for the shader or the program */ + bool is_shader = p_blks == NULL; + for (unsigned i = 0; i < num_blocks; i++) { - if (blocks[i].IsShaderStorage) + if (is_shader ? s_blks[i]->IsShaderStorage : p_blks[i].IsShaderStorage) num_ssbo_blocks++; else num_ubo_blocks++; @@ -4031,24 +4058,13 @@ split_ubos_and_ssbos(void *mem_ctx, *ssbos = ralloc_array(mem_ctx, gl_uniform_block *, num_ssbo_blocks); *num_ssbos = 0; - if (ubo_interface_block_indices) - *ubo_interface_block_indices = - ralloc_array(mem_ctx, unsigned, num_ubo_blocks); - - if (ssbo_interface_block_indices) - *ssbo_interface_block_indices = - ralloc_array(mem_ctx, unsigned, num_ssbo_blocks); - for (unsigned i = 0; i < num_blocks; i++) { - if (blocks[i].IsShaderStorage) { - (*ssbos)[*num_ssbos] = &blocks[i]; - if (ssbo_interface_block_indices) - (*ssbo_interface_block_indices)[*num_ssbos] = i; + struct gl_uniform_block *blk = is_shader ? s_blks[i] : &p_blks[i]; + if (blk->IsShaderStorage) { + (*ssbos)[*num_ssbos] = blk; (*num_ssbos)++; } else { - (*ubos)[*num_ubos] = &blocks[i]; - if (ubo_interface_block_indices) - (*ubo_interface_block_indices)[*num_ubos] = i; + (*ubos)[*num_ubos] = blk; (*num_ubos)++; } } @@ -4627,25 +4643,23 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) gl_shader *sh = prog->_LinkedShaders[i]; split_ubos_and_ssbos(sh, sh->BufferInterfaceBlocks, + NULL, sh->NumBufferInterfaceBlocks, &sh->UniformBlocks, &sh->NumUniformBlocks, - NULL, &sh->ShaderStorageBlocks, - &sh->NumShaderStorageBlocks, - NULL); + &sh->NumShaderStorageBlocks); } } split_ubos_and_ssbos(prog, + NULL, prog->BufferInterfaceBlocks, prog->NumBufferInterfaceBlocks, &prog->UniformBlocks, &prog->NumUniformBlocks, - &prog->UboInterfaceBlockIndex, &prog->ShaderStorageBlocks, - &prog->NumShaderStorageBlocks, - &prog->SsboInterfaceBlockIndex); + &prog->NumShaderStorageBlocks); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index d5d214b57cc..e350f702099 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -124,11 +124,6 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg) shProg->InterfaceBlockStageIndex[i] = NULL; } - ralloc_free(shProg->UboInterfaceBlockIndex); - shProg->UboInterfaceBlockIndex = NULL; - ralloc_free(shProg->SsboInterfaceBlockIndex); - shProg->SsboInterfaceBlockIndex = NULL; - ralloc_free(shProg->AtomicBuffers); shProg->AtomicBuffers = NULL; shProg->NumAtomicBuffers = 0; |