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authorNeil Roberts <[email protected]>2019-04-22 16:33:38 +0200
committerNeil Roberts <[email protected]>2019-06-14 09:29:53 +0200
commit34d4b3e36765ff89db68c15464656167a2e9d79f (patch)
treee1eadf2c7700a9c6215f817380e022a53547479e /src/compiler/glsl
parent235425771c5671b97af5f6b7d918ff606e00ac31 (diff)
glsl: Set default precision on record members
Record types have their own slot to store the precision for each member in glsl_struct_field. Previously if the member didn’t have an explicit precision qualifier this was being left as GLSL_PRECISION_NONE. This patch makes it take into account the type’s default precision qualifier like it does for regular variables in apply_type_qualifier_to_variable. This has the additional benefit of correctly reporting an error when a float type is used in a struct without declaring the default type. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 4f062ba1543..26f72fc0925 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7360,7 +7360,6 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
fields[i].sample = qual->flags.q.sample ? 1 : 0;
fields[i].patch = qual->flags.q.patch ? 1 : 0;
- fields[i].precision = qual->precision;
fields[i].offset = -1;
fields[i].explicit_xfb_buffer = explicit_xfb_buffer;
fields[i].xfb_buffer = xfb_buffer;
@@ -7558,6 +7557,16 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
}
}
+ /* Precision qualifiers do not hold any meaning in Desktop GLSL */
+ if (state->es_shader) {
+ fields[i].precision = select_gles_precision(qual->precision,
+ field_type,
+ state,
+ &loc);
+ } else {
+ fields[i].precision = qual->precision;
+ }
+
i++;
}
}