diff options
author | Mark Janes <[email protected]> | 2016-05-20 08:50:39 -0700 |
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committer | Mark Janes <[email protected]> | 2016-05-20 09:52:49 -0700 |
commit | 9ca5ec2a317f00dd03d11c3463d4354baf21aaf0 (patch) | |
tree | 3f926e63a821d8454405043f6b711e089ec9873c /src/compiler/glsl | |
parent | 9b8c4000d0e92a1e52e2ca52f05dec5254d2a358 (diff) |
glsl: Guard against NULL dereference
This trivially corrects mesa 3ca1c221, which introduced a check that
crashes when a match is not found.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index ecfe684a0f4..a524fbdc56f 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions, if (!state->symbols->add_type(name, t)) { const glsl_type *match = state->symbols->get_type(name); /* allow struct matching for desktop GL - older UE4 does this */ - if (state->is_version(130, 0) && match->record_compare(t, false)) + if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false)) _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name); else _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); |