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authorJason Ekstrand <[email protected]>2019-07-31 15:17:17 -0500
committerJason Ekstrand <[email protected]>2019-08-01 21:59:37 +0000
commit70dc017aec72b80e7fd674b90eec4332807e3619 (patch)
tree9a9da01015a0584ceeab39ca011bde38ad7e342c /src/compiler/glsl
parent4e736b88f3bc706b065798bd2296748603070484 (diff)
nir: Stop whacking gl_FrontFacing to a system value
We have a cap bit for gallium and a GLSL compiler flag to control this. Just trust what GLSL gives us and stop forcing it. In order for this to be safe, we have to advertise another cap in some of the gallium drivers. Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 7b454cab623..3238c65cd9c 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -460,13 +460,8 @@ nir_visitor::visit(ir_variable *ir)
break;
case ir_var_shader_in:
- if (shader->info.stage == MESA_SHADER_FRAGMENT &&
- ir->data.location == VARYING_SLOT_FACE) {
- /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
- var->data.location = SYSTEM_VALUE_FRONT_FACE;
- var->data.mode = nir_var_system_value;
- } else if (shader->info.stage == MESA_SHADER_GEOMETRY &&
- ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
+ if (shader->info.stage == MESA_SHADER_GEOMETRY &&
+ ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
/* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
var->data.location = SYSTEM_VALUE_PRIMITIVE_ID;
var->data.mode = nir_var_system_value;