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authorMarek Olšák <[email protected]>2019-04-10 10:48:37 -0400
committerMarek Olšák <[email protected]>2019-04-10 10:48:56 -0400
commit53f715fafb9af1043931b559647f400bd2cbd5e2 (patch)
tree70211c48eb51cf3eddc7507b4d8cdb72be75dd20 /src/compiler/glsl
parent0c4706563a1596b68315ba91456e256881fa071b (diff)
Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays"
This reverts commit b7ca074cc0df6101c428b2dfa53a59a0c6620af2. It broke a lot of tests.
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index bbd71593948..ef124111991 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -544,12 +544,8 @@ public:
assert(buffer_block_index != -1);
if (var->is_in_shader_storage_block() &&
- !var->data.memory_read_only) {
- shader_storage_blocks_write_access |=
- u_bit_consecutive(buffer_block_index,
- var->type->is_array() ?
- var->type->array_size() : 1);
- }
+ !var->data.memory_read_only)
+ shader_storage_blocks_write_access |= 1 << buffer_block_index;
/* Uniform blocks that were specified with an instance name must be
* handled a little bit differently. The name of the variable is the