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authorIlia Mirkin <[email protected]>2016-05-30 11:49:26 -0400
committerIlia Mirkin <[email protected]>2016-08-30 20:25:15 -0400
commit3b81c998a214a2ad7a4a712577277b1fc7b9be4e (patch)
tree2dd9e9b67b64dbc41b8c62ccd3ee567616f06dc5 /src/compiler/glsl
parent5ce0969df2a47cef90cd10d6d95c448d41bc02d5 (diff)
mesa: add scaffolding for OES/EXT_primitive_bounding_box
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 8429c7ab96c..b33cd3a1342 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -631,6 +631,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(OES_geometry_point_size),
EXT(OES_geometry_shader),
EXT(OES_gpu_shader5),
+ EXT(OES_primitive_bounding_box),
EXT(OES_sample_variables),
EXT(OES_shader_image_atomic),
EXT(OES_shader_io_blocks),
@@ -656,6 +657,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_geometry_point_size),
EXT(EXT_geometry_shader),
EXT(EXT_gpu_shader5),
+ EXT(EXT_primitive_bounding_box),
EXT(EXT_separate_shader_objects),
EXT(EXT_shader_framebuffer_fetch),
EXT(EXT_shader_integer_mix),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 6d408efdb28..e146fe19202 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -672,6 +672,8 @@ struct _mesa_glsl_parse_state {
bool OES_geometry_shader_warn;
bool OES_gpu_shader5_enable;
bool OES_gpu_shader5_warn;
+ bool OES_primitive_bounding_box_enable;
+ bool OES_primitive_bounding_box_warn;
bool OES_sample_variables_enable;
bool OES_sample_variables_warn;
bool OES_shader_image_atomic_enable;
@@ -719,6 +721,8 @@ struct _mesa_glsl_parse_state {
bool EXT_geometry_shader_warn;
bool EXT_gpu_shader5_enable;
bool EXT_gpu_shader5_warn;
+ bool EXT_primitive_bounding_box_enable;
+ bool EXT_primitive_bounding_box_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_framebuffer_fetch_enable;