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author | Marek Olšák <[email protected]> | 2016-02-11 16:40:54 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-02-11 16:56:28 +0100 |
commit | 0f235c960c8a564ff8817835716e8f377b2f5f16 (patch) | |
tree | d6ceae865c6fa5b5ba8c40b3c757a19e05ad6f64 /src/compiler/glsl | |
parent | 100796c15c3a1467d03abc424e6f1494da02f376 (diff) |
st/mesa: use correct pipe functions to create tess shaders
Broken by one of my cleanups. Spotted by luck.
Radeonsi doesn't care, because all shader create callbacks go to the same
function.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
0 files changed, 0 insertions, 0 deletions