diff options
author | Kenneth Graunke <[email protected]> | 2016-10-03 20:32:22 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-11-22 00:29:23 -0800 |
commit | 663b2e9a92f152c314f611526b8a16ff4c06249f (patch) | |
tree | 5be196955fca631312a0561fcad7c116615973f4 /src/compiler/glsl | |
parent | f395e3445df98b0398865a1897bca003f9add6f4 (diff) |
nir: Add a "compact array" flag and IO lowering code.
Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
arrays. Normal scalar arrays are sparse - each array element usually
occupies a whole vec4 slot. However, most hardware assumes these
built-in arrays are tightly packed.
The new var->data.compact flag indicates that a scalar array should
be tightly packed, so a float[4] array would take up a single vec4
slot, and a float[8] array would take up two slots.
They are still arrays, not vec4s, however. nir_lower_io will generate
intrinsics using ARB_enhanced_layouts style component qualifiers.
v2: Add nir_validate code to enforce type restrictions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 90fdd694007..628f8de14b3 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -329,6 +329,7 @@ nir_visitor::visit(ir_variable *ir) var->data.explicit_index = ir->data.explicit_index; var->data.explicit_binding = ir->data.explicit_binding; var->data.has_initializer = ir->data.has_initializer; + var->data.compact = false; var->data.location_frac = ir->data.location_frac; switch (ir->data.depth_layout) { |